News

Mallows v1.0 (Android Game)

Mallows is a fresh Android game by Mario M. Tap to save the Mallows from the fire, but be careful, you only have 3 lifes. How many points will you achieve?

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Primitive Nightmare (03-04-2016) (DC Game)

Primitive Nightmare incorporates many elements of classic coin-op shooters with some strategic elements added for a unique challenge. Revision 3 is a bug-fixed version with automatic VMU high score saving.

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Matterrun (04-01-2017) (DC Game)

Matterrun by Fuseki is a battle between the player and enemy Seekers, both of whom are racing to find Matter Canisters. The player must find them and dispose of them by returning them to the Disposal Ship, and the Seekers are collecting them to build their Mothership. The player has a few powerups and the Concussion Wave weapon to help them with this task. The Seekers will attempt to steal any Canisters that the player has picked up. If the Mothership is constructed, it’ll hunt the player down ruthlessly and attempt to destroy it. How long can YOU survive? The game features addictive, fast action and automatic VMU high score saving.

Thanks to http://www.dreamcast.es/news.php?readmore=806 for the news.

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Lazerpong (Final) (GB Game)

Lazerpong is a homebrew Game Boy game by Shanty Town. It’s Pong, but you shoot lasers that can reflect the ball and shrink the opponent’s paddle.

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Jewel Thief v1.1.2 (Android Game)

Jewel Thief was a game made by Paul Ligeski from ServantWare in 1991. This app is a re-implementation for modern hardware by Christian DeTamble of The Refactory using the original sprites and backgrounds.

The National Museum is in a tissy. The country’s jewel collection has been stolen and scattered all over creation. Your mission is to travel to far away places and steal back the jewels from their unrightful owners. As you leave your mother wishes you well and reminds you to be careful… Collect all jewels as fast as possible and avoid guards and borders. You get extra men when you collect jewels. Tip: Use only one finger to move around.

Changes:

* Improved efficiency of rendering the highscore list by ignoring lines that are outside of the viewport
* Fixed error with the about text not being affected when changing the game language

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Voracious Viper v1.0.3 (Android Game)

Voracious Viper is a rather easy game where you have to collect all eatable items within a minimum amount of steps. You get one extra life when completing a level. This game is inspired by Vicious Viper which was a game made by F. Kahlig from Spare Time Software in 1990. This app is a re-implementation for modern hardware by Christian DeTamble of The Refactory.

Changes:

* Added support for the Android back key
* Improved efficiency of rendering the scoretable by ignoring text that is outside of the viewport

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Zelda Picross v1.0 (RC) (3DS Game Port)

Zelda Picross is a Zelda styled Picross game. nop90 ported this game over to the Nintendo 3DS.

Changes:

– Minor fixes
– Added CIA Build

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In The Line Of Fire (Kickstarter) (Reminder) (DC Game)

In The Line Of Fire will be a brand new first person shooter for the Sega Dreamcast. Assume the role of a SWAT commander and take down the bad guys! The game is currently funding via Kickstarter. We have another 7 days to fund the game, but roughly 13.000 US$ out of 45.000 US$ are reached. If you are really interested in this game, please consider your support.

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Nebs & Debs (01-01-2017) (WIP) (NES Game)

Chris Cacciatore is heavily working on his NES game Nebs & Debs and hopes to have it ready in late spring 2017. The game itself is a platform game.

Progress:

* Floating dash counters.
* Debs can be hurt by enemies and when hurt is stunned briefly.
* Added game over state.
* Bug fixes.
* Crystal animations.

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Micro RTS (05-01-2017) (PICO-8 Game)

Micro RTS is a PICO-8 game by gfcarstensen. Battle your computer opponent to the death. Build and upgrade your defences, attack enemy towers and explore the procedurally generated world. Win by defeating all enemy towers. Your minions harvest wood. Use this to build new towers or upgrade existing ones. Select your tower once warriors are present and target an enemy tower to attack.

Changes:

1. Changed computer/AI opponent to also use fog of war rules.
2. Adjusted AI logic to not build it’s own towers so close together
3. Adjusted AI to attack from multiple towers more often when it outnumbers you substantially. Less stalemate outcomes arise then.
4. Made it visible which towers had been selected when transferring warriors or attacking.

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