Vexed by SV4Soft is a fun and addictive puzzle game developed originally for PalmOS. Vexed became an Open Source project on SourceForge.net. This free Android version is inspired on the original game. You need to match the tiles with same symbols. When the matching tiles touch, they will disappear. Some puzzles are easy, others can drive you mad. Don’t get vexed!
Tanks of Freedom is a classic turn-based strategy game with two armies fighting against each other. Challenge yourself in campaign against AI or hot-seat battle with a friend. Using easy map editor you can create any imaginable scenario to play. Ported to Pandora by Canseco.
๐ก๏ธ Click to play — activates YouTube and transfers data to Google.
Bubble Sort by PAandW Apps is a very simple game. Bubbles fall from the top of the screen. These bubbles are red, green, blue, purple, orange, or yellow. All you have to do is drag each bubble to the same colored circle. If a bubble reaches the bottom or you sort one into the wrong place, you lose. Simple as that.
Yet another Matthew Bennion game is Mega Bargain Hunters. Loosely based on the UK Bargain Hunt game show, obviously removing any character references and anything associated with the show, etc. The general idea is you choose a expert who specializes in a specific field, you choose a flee market / place to buy bargains, your expert gives you a run down of the items you can choose from at the flee market, you haggle with the seller, purchase the item, once you have 3 items you select an auction house, sell items at auction house and try and make a profit.
๐ก๏ธ Click to play — activates YouTube and transfers data to Google.
Matthew Bennion is working on his not yet released Genesis/Megadrive game Mega Rock Band Manager. Sim to manage a rock band basically! Sign record deals, write songs, do gigs, do tours, hire and fire a manager, do merchandise, etc…
Here is a video of what he has done so far:
๐ก๏ธ Click to play — activates YouTube and transfers data to Google.
Did you know Andy Grind is working really hard to bring Cave Story to the Sega Genesis? His version is a rewrite/port of the popular freeware game Cave Story for Sega MegaDrive/Genesis. The engine is built using SGDK, and written almost entirely in C.
๐ก๏ธ Click to play — activates YouTube and transfers data to Google.
Release notes:
There are a lot of crashing fixes after 0.2.1 so if that version crashes during a map transition try this. You SHOULD be able to reach the last bosses. All of which are messed up and buggy. Plantation is also messed up and buggy. I’ve gotten rather burnt out working on this and am gonna go play video games for a while.
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Changes:
Bugfixes:
* All: Fix fullscreen config option being ignored
* ARM7: PSR mode bits should not get sign extended
* GB: Fix audio not being deinitialized
* GB: Fix crash when masking savedata
* GB: Properly initialize sramRealVf variable
* GB Audio: Fix serialization of channel 3 and NR52 properties
* GB Audio: Reset envelope timer when reseting sound channel
* GB MBC: Fix SRAM dangling pointer with RTC games
* GB MBC: Fix initializing MBC when no ROM is loaded
* GB Memory: Fix patching ROM bank 0
* GB Memory: Fix starting HDMAs during mode 0
* GB Memory: Fix HDMA5 value after DMA completes
* GB Video: Initialize LCDC in renderer
* GB Video: Hblank IRQs should mask LYC=LY IRQs
* GBA: Fix IRQs firing after already being cleared
* GBA: Only unhalt CPU if appropriate bit is set in IE
* GBA: Add savegame override for Crash Bandicoot 2
* GBA BIOS: Fix MidiKey2Freq BIOS reads
* GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
* GBA Cheats: Fix GameShark ROM patches
* GBA I/O: Mask off WAITCNT bits that cannot be written
* GBA Memory: Fix misaligned BIOS reads
* GBA Memory: Fix VCOUNT being writable
* GBA Video: Fix out of bounds sprite transforms
* Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
* Libretro: Fix disabling BIOS
* Libretro: Fix Game Boy savestates and audio
* Qt: Fix changing resolution of software renderer
* Qt: Fix setting overrides
* Qt: Fix cut off tiles and alignment issues in tile viewer
* Qt: Only reset window dimensions when first shown
* Qt: Fix Qt Multimedia audio driver on big endian
* Qt: Fix Apply button for key and controller configurations
* VFS: Fix resizing memory chunks when not needed
* Windows: Fix Unicode directory handling
Misc:
* GB, GBA: Prevent loading null ROMs
* GB Audio: Initialize wave RAM to GBC values
* GB Memory: Reset ROM bank when loading a ROM
* PSP2: Improved controller rumble
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Changes:
Bugfixes:
* All: Fix fullscreen config option being ignored
* ARM7: PSR mode bits should not get sign extended
* GB: Fix audio not being deinitialized
* GB: Fix crash when masking savedata
* GB: Properly initialize sramRealVf variable
* GB Audio: Fix serialization of channel 3 and NR52 properties
* GB Audio: Reset envelope timer when reseting sound channel
* GB MBC: Fix SRAM dangling pointer with RTC games
* GB MBC: Fix initializing MBC when no ROM is loaded
* GB Memory: Fix patching ROM bank 0
* GB Memory: Fix starting HDMAs during mode 0
* GB Memory: Fix HDMA5 value after DMA completes
* GB Video: Initialize LCDC in renderer
* GB Video: Hblank IRQs should mask LYC=LY IRQs
* GBA: Fix IRQs firing after already being cleared
* GBA: Only unhalt CPU if appropriate bit is set in IE
* GBA: Add savegame override for Crash Bandicoot 2
* GBA BIOS: Fix MidiKey2Freq BIOS reads
* GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
* GBA Cheats: Fix GameShark ROM patches
* GBA I/O: Mask off WAITCNT bits that cannot be written
* GBA Memory: Fix misaligned BIOS reads
* GBA Memory: Fix VCOUNT being writable
* GBA Video: Fix out of bounds sprite transforms
* Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
* Libretro: Fix disabling BIOS
* Libretro: Fix Game Boy savestates and audio
* Qt: Fix changing resolution of software renderer
* Qt: Fix setting overrides
* Qt: Fix cut off tiles and alignment issues in tile viewer
* Qt: Only reset window dimensions when first shown
* Qt: Fix Qt Multimedia audio driver on big endian
* Qt: Fix Apply button for key and controller configurations
* VFS: Fix resizing memory chunks when not needed
* Windows: Fix Unicode directory handling
Misc:
* GB, GBA: Prevent loading null ROMs
* GB Audio: Initialize wave RAM to GBC values
* GB Memory: Reset ROM bank when loading a ROM
* PSP2: Improved controller rumble
Pin The Colors is an Android game by Ad4m4. You have to pin each color of the circle with needles of the same color. There is also a special needle (the multi color needle) which can eliminate all the needles existed in one color of the circle without affecting the score. Oh wait! 2 needles can’t touch each other!