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UAE Wii v12 (Amiga emu for Wii)

UAE Wii by Oibaf is a port of the famous Amiga emulator UAE and is based on the source code of E-UAE. The port uses SDL Wii. Thanks to Oibaf himself for the update notice via e-mail.

Changes:

* Added background image in the GUI
* Added sound in the GUI
* Horizontally scrolling menu
* More readable fonts in the GUI
* Added autofire (configurable from virtual Keyboard)
* Added vsync option
* Moved Rumble option in wiimote menu
* Changed the refresh rate option
* Shorter bootstrap
* Fixed file attributes in virtual filesystem emulation
* Other bug fixes

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Tumulus (r32) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

New version, I fixed the scoring to support 5 digits, I thought I had added this a long time ago. I didn’t check to see if I broke it, or never completed it. But it now works. I enhanced the skyline, I think it looks better with a changing color when enemies are on the screen. The multi-sprite bosses no longer have the line that slides through them. I had to do a bunch of moving around to get enough cycles to skip the positioning code, if it was a boss. And somehow I never noticed that the roman number for 4 was backwards, and looked like a 6, oops.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

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Tumulus (r31) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

I’ve been pretty busy lately. However here is a new version. Killing a creature on lane 6, no longer causes a creature on another lane to die. This was related to the Boss code. I wasn’t clearing the link ID after a BOSS was shown, so that the link ID was still set to that lane. Some of the creatures couldn’t damage the player, was because I accidentally replaced the list of must defeat creatures with the list of creatures that can damage the player. Hitting a creature no longer causes an increase in the line count to 263. However it now causes a reduced line count to 261. I will need to test this on my TV, and see if it’s a problem that must be fixed. I changed the ordering of the monsters, this affected which ones need to be destroyed, and which can damage the player.

http://atariage.com/forums/topic/213104-tumulus-2600/page-3

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Flappy Bird (29-12-2014) (GBA Game)

Jay van Hutten wrote us to let us know about this latest Gameboy Advance game. It’s a remake of Flappy Bird. Interesting here is, that the GBA is not used as usual, but check out the video on your to understand. Flappy Bird is a one button game where you need to get a bird trough pipes, while not colliding with it. As said there is only one button, so with this button you can give your bird some height, but the height is being reduced immediate again. So you need to keep clicking and keep the correct height, which isn’t easy at all.

http://www.jayvanhutten.com/flappy/

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Jet-Paco (06-01-2015) (NES Game)

Jet-Paco is a brand new NES game by Mojon Twins.

Paco Rebollez is an astronaut in charge of finding and gathering energonia crystals, a material used to power spaceships. To aid him in his hard job, he has a special suit equipped with a small thermonuclear cell in the buttocks zone which exhales an invisible gas which Paco uses to rise and fly around.

Pacoโ€˜s company has detected an old abandoned ship containing as much as 20 crystals. Paco could retire if he could gather such a number of crystals, so he decides to ignore the perils he might find inside the ship and begins the search!

Source: http://www.retroindiegamedevelopers.com/nintendo-entertainment-system/jet-paco-06-01-2015-by-mojon-twins/

http://www.mojontwins.com/juegos_mojonos/jet-paco-hyper-special-space-agent-nes/

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FBZX Wii v13 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* New set of microspeech allophones (shorter)
* Added GUI volume setting
* Added Currah microspeech volume setting
* SE Basic extended to all models
* Wiimote button 2 as default fire

Thanks to Oibaf himself for the email letting us know about this update.

http://wiibrew.org/wiki/FBZX_Wii

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xMAME v1.0 (Multiple Arcade emu for GCWZ)

xMAME is a UNIX version of MAME optimized for the GCW-Zero handheld. The main goal of XMAME is to provide an updated version (actually versions) of MAME which was something other than the ubiquitous MAME4ALL. GCW-Zero port by Slaanesh.

http://www.slaanesh.net/2014/12/xmame-v10-for-gcw-zero.html

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Gianas Return v1.10 (DC Game Port)

Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters” and has been recently updated for Dreamcast to match to it’s latest v1.10 version. Ported to Dreamcast by Indiket.

Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really has power, or was it just a coincidence?As this is not bad enough, Swampy fell in love at first sight with Gianaโ€™s sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.You will now have to take on the role of Giana and get back the magic ruby. And most important of all, save your beloved sister Maria and get home save!

Changes:

โ€“ Retroguru branded as we have created few more games in the meantime ๐Ÿ˜‰
โ€“ Added thanks to Spellbound/Blackforest Games for using their trademark
โ€“ Updated graphics from Simon, thUg and Flarfy
โ€“ Adjusted SFX (Thanks Wiklund!)
โ€“ Minor rearrangement of bonus caves, which makes them easier visible now
โ€“ Minor level design fixes
โ€“ Few bug fixes
โ€“ Other stuff we can’t remember…

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Larry the Lemon (Build 34) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

Thank you! Found a bug. If the bally<12 then the ball will bounce along the top wall and out of the screen. So I fixed that. Also, I put in the other title screen because I found a way to only have the PF0 be displayed during the game and not on the title screen.

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Space Invaders Invaders (28-12-2014) (3DO Game)

Sebastian Mihai just released a Space Invaders Invaders game for 3DO including source code! A 3DO OperaFS CD image of the game, which can be played on real 3DO hardware, is available for free. Thanks to Sebastian himself for the news.

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