News

Seventh Sense v1.11.0.1 (Pandora Port misc)

Seventh Sense is an advanced cross-platform playing aid for the Project Aon editions of the Lone Wolf adventure books, written by Joe Dever.

Seventh Sense is a comprehensive game state tracker, with automatic functions built in for combat, random number generation, limiting choices based on equipment/skills/etc. Despite the high level of automation, Seventh Sense retains much of the hands-on feel of reading the paper books. With support for multiple profiles, you can run different campaigns, testing out different combinations of skills or path choices, and you can share the game with family or friends. With many varied options for “house rules”, you can customize the playing experience to suit your favorite style, make the game easier or more difficult, earn various in-game awards, or even gain a place in the Hall of Fame!

๐Ÿ”— http://repo.openpandora.org/?page=detail&app=7sense-LoneWolf-12638

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Textris DS v1.0 (NDS Game)

Textris DS is a Tetris style game by Snailface featuring ASCII graphics!

Thanks to http://www.nintendomax.com/viewtopic.php?t=14035&f=19 for the news.

๐Ÿ”— http://gbatemp.net/topic/314865-textris-ds/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Blacks Dash v1.72 (Wii Game)

Blackร‚ยดs Dash by BlackWhiteEagle is a Boulder Dash Clone for Wii.

Changes:

* codecleanup
* better logic and graphics
* new textures, transparency, music, sound/music volume
* added stonegenerator, diamondgenerator, teleporters, mower(blocker)
* teleporters teleport only if destination is free 1<->2 3<->4…
* teleporters automatically teleporting objects back after ~5 seconds
* added levelfileparam (leveldesigner)
* mapinfo
* save/load configfile
* playernames
* better scoreboard
* game is resizable under win/linux (windowed and fullscreen!) (wii has fixed resolution 640×448)
* textboxes with border
* diamonds with random color/playercolor
* extended mapconverterscript

๐Ÿ”— http://wiibrew.org/wiki/BlacksDash

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Painttown v3.5.0 (Wii misc Port)

If you are looking for a side-scrolling, action packed game like you used to play or if you are looking for an extensible engine to write your own game, look no further. Paintown by Jon Rafkind supports user created content through a mod system and user defined functionality through scripting.

Paintown also supports an implementation of M.U.G.E.N. Our goal is to be 100% compatible with M.U.G.E.N 2002.04.14 beta as well as supporting any new updates in the 1.0 version.

Paintown is completely open-source and we would love any contributions in the form of code, art, or donations. Give Paintown a try!

๐Ÿ”— http://wiibrew.org/wiki/Paintown

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
The Last Mission Remake v0.0.5.1 (Pandora Game)

The Last Mission Remake is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.

You control a tank-like robot which can be divided in two: you rotate caterpillar and head-cannon, and the head part can fly off on its own. However, the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot’s two parts. The original game was published by Operasoft in 1987 and is an almost exact replica of the self-booter PC version. The 4-color CGA graphics is retained but the sound is changed to adlib to give the game more MSX1/2 feel.

Release notes from Farox:

new version uploaded. fixed the PXML file and corrected version displayed, plus added readme inside the PND. Thanks!

๐Ÿ”— http://repo.openpandora.org/?page=detail&app=thelastmission-lastmission-9053

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Hex-A-Hop v1.0 (Caanoo Game Port)

Hex-A-Hop by Tom Beaumont and Jonn Blanchard is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undoes and no time limits — you just have to find a way to destroy all the green tiles and step on a safe tile at the end. Ported to Caanoo by Riviera71.

๐Ÿ”— http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,25,815

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
My SPACE iNVADERS v1.1.2 (NDS Game)

My SPACE iNVADERS by BLL Productions & COMMsoft is a remake of Space Invaders for Nintendo DS created with DS Game Maker.

Release notes:

I have made a new version! I was able to fix the collisions by checking the “Use Midpiont Collisions” box in the game settings! I also fixed the Invader movement some more and changed the UFO sprite! This game is going great! Have fun!

๐Ÿ”— http://dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=2280

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments