News

DosBox EX Ultimate v11.1.0.2 (DOS emu for Pandora)

DosBox EX Ultimate is a fork of DosBox focused on speed and easy use. Maintained and ported by StreaK.

Changes:

– Completely new EX Launcher – Called DosBox EX Ultimate with a lot of new and unique options not seen in other FrontEnds.
– Full GUI
– View images/screenshots
– View Manual/FAQ text files
– View file_id.diz files
– Very simple and fast configuration of dos games
– Support to automount ISOs if found in game directory
– Ability to choose Your own games directory

Source

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qpdfview v0.4.4.2 (Pandora Application Port)

qpdfview is a tabbed document viewer. It uses Poppler for PDF support, libspectre for PS support, DjVuLibre for DjVu support, CUPS for printing support and the Qt toolkit for its interfa. Ported to Pandora by Canseco.

Changes:

– Changed category from Graphics to Office.

Source

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Gambatte v0.5.3.10 (GBC emu for Pandora)

Gambatte by sinamas is an accuracy-focused, cross-platform Game Boy Color emulator. It is based on a few thousand corner-case hardware tests as well as previous documentation and reverse engineering efforts.

Changes:

* Fixes config, save, and pallet saving

Source

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PandaBAS v0.0.0.789 (Pandora misc Port)

PandaBAS is a Pandora port of the SpecBAS BASIC interpreter. Based on Sinclair BASIC, but allowing the user to take advantage of more modern hardware – 8bit graphics, sound samples/mod/mp3 etc, with a much more advanced graphics and windowing system.

Release notes:

Added:

* SPRITE PUT id – places a permanent copy of the specified sprite on the screen or window it belongs to Expression calculator – any expression entered as a direct command (SIN 45 or 1+4 or CHR$ 33 for example) is evaluated and the result pasted into the direct command window. Beware, a single integer will still delete program lines!
* LOAD “filename” BANK NEW numvar – loads a file into a bank and assigns a BankID to the numvar
* More optimizations to expressions: LET a=(b/2)/8 for example now devolves into the much quicker LET a=b*0.0625. Also works for strings of multiplies, divides, adds and subtracts.
* SAVE now saves by default as ASCII text, and does not use the binary format anymore. The binary format can still be loaded, however
* More dithers to GRAPHIC REMAP – dtFLOYD, dtJARVIS, dtSTUCKI, dtBURKES, dtSIERRA3, dtSIERRA2, dtSIERRA, dtATKINSON, dtSTEVENSON – all quite slow though
* Sprite frame numbering starts at 1 and counts up, rather than frame zero
* You can now jump to the declaration of a LABEL by typing the label (@mylabel, for example) and pressing TAB in the editor
* Better error positioning in the direct command window. Errors are produced by a “dummy run”, so may not match where you expect them to!
* SPFRAME(id) returns the current frame number of the specified sprite’s animation or -1 if stopped
* SPCOLL(id) returns the collided state of the specified sprite
* Sprite collision detection – with sprites and scenery, event driven with ON COLLIDE …
* SPRITE MIRROR/FLIP id – Does what it says on the tin. Permanently.
* SPRITE FRAME id,n [PAUSE m] – sets a sprite’s current anim frame, and optionally delays the next frame
* SPRITE ANIM STOP id – halts the sprite’s animation
* SPRITE ANIM PLAY id,start [TO end] [OPTION opt] allows better control of animation with loops, pingpong etc
* SPRITE POINT id,x,y – sets the sprite “hotspot” which is basically an offset used when drawing the sprite
* Better error positions for syntax errors in the editor
* MENUBOX can now take a string array rather than a list of options. LET a=MENUBOX(“Title”,a$())

Fixed:

* Strange bug that prevented strings from being sliced by one index
* An obscure bug that caused some commands to be replaced by others – Delphi was at fault here
* RGB and HSV were incorrectly optimized by the compiler
* Scrolling via the text output routines (CAT, PRINT, LIST et al) no longer corrupts text
* OUT now attempts to create the destination if it exists
* Eliminated flicker in the editor when mouse wheel scrolling
* Loading of string and numeric dynamic arrays now work correctly
* LIST BANK doesn’t get confused with Bank ID numbers now
* Sprites can now be loaded correctly when saved with SAVE “filename” BANK id
* Sprites attached to an invisible window were showing incorrectly
* Automatically remove invalid characters and empty statements from the ends of lines
* Range checking in SPRITE CLONE operations
* Matrix addition, subtraction got their parameters wrong. D’oh!
* Labels declared alone on the last line of the program with no following statement were incorrectly stored
* Colour fonts weren’t very transparent, really
* Fixed an offset bug in the DEBUG command, ironically enough
* A bug in the sprite frame address handling
* PALETTE COPY could overwrite screen information by trying to write to palette entries > 255
* A nasty bug in the dynamic array hashing function
* A bug in BIN followed by anything but a sequence of 1s and 0s

Source

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DreamChess v0.0.0.4 (Pandora Game Port)

DreamChess is an open source chess game. A moderately strong chess engine is included: Dreamer. Other features include music, sound effects, on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. Ported to Pandora by Gausen.

#

Changes:

* [Appdata folder deletion needed]
* Fixed the weird settings saving behavior.
* Removed mouse cursor.

Source

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QComicBook v0.9.0.3 (Pandora Application Port)

QComicBook by Pawel Stolowski is a viewer for PDF files and comic book archives containing jpeg/png/xpm/gif/bmp images, which aims at convenience and simplicity. Features include: automatic unpacking of archive files, full-screen mode, continuous scrolling mode, double-pages viewing, manga mode, thumbnails view, page scaling, mouse or keyboard navigation etc. Ported to Pandora by Canseco.

Changes:

– Changed category from Graphics to Office.

Source

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CorsixTH v0.0.2.1 (Pandora misc Port)

CorsixTH aims to re-implement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented in open source code, the project will serve as a base from which extensions and improvements to the original game can be made.

Changes:

* Updated to .21 release

Source

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NoteCase Pro v3.8.5.1 (Pandora Application Port)

NoteCase Pro is designed to quickly capture, organize, protect, access, and recycle your information. NoteCase Pro strikes the right balance between ease of use and raw power. Available now as a free download for a wide variety of platforms including desktop, netbook, and mobile devices.

Changes:

No changelog available

Source

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Bitfighter v0.18.0.2 (Pandora Game Port)

Bitfighter is a fast-paced team-based outer-space multi-player combat game. There are many game modes and unique maps. Players can (and do) create maps by using the built-in map editor. Space exploration for warfare, construction, and beyond! It’s fast, fun, and frenetic. Ported to Pandora by Canseco.

Changes:

– Fixed joystick_presets.ini empty. External gamepads should work now. Needs testing.

Source

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