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Mines and Flowers v1.1.0.1 (Pandora Game Port)

Mines and Flowers is a puzzle game with simple rules. You have a grid with mines and flowers. The object of the game is to turn all the mines on the grid into flowers. When you click on a cell with a mine, that one and the four adjacent cells will change to a flower and viceversa.

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SuperTux v0.1.3.6 (Pandora Game Port)

SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the GPL.

Changes:

1. Enabled the mouse. I believe it didn’t work in my PND or the original as they were using a modified version of libSDL. I’m going to use the default one on the Pandora and see if it causes any problems.
2. The level editor now works on the 800×480 resolution.
3. I’ve included documentation with some basic Pandora specific instructions plus the README from the original game.
4. Added more screenshots for it (my screenshots were taken on my desktop, and are 640×480, if anyone wants to provide proper 800×480 screenshots, you’re more than welcome). I also changed the icon to be the icon from the original game. You’re welcome, milkshake!
5. Added the “Tux Strikes Back” levelset. Can be found under “Bonus Levels”.

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CrystalStacker v1.5.0.1 (Pandora Game Port)

If you’ve played Columns then you know what Crystal Stacker is all about. Match 3 or more of the same color crystals either horizontally, vertically, or diagonally to destroy them. For every 45 crystals you destroy, the level increases and the crystals fall faster. The higher the level, the more points you are awarded for destroying crystals.

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NesDS v1.0b (NES emu for NDS)

NesDS is a Nintendo Entertainment System emulator for Nintendo DS.

Changes:

* Mapper 240 added
* Fixed the tmpfile
* DPCM weakened, sounds better?
* A bug with ppustat fixed. e.g.’teenage mutant ninja turtles’
* A bug with palette fixed.
* Patch update. Battleloads (Europe) added.
* SRAM can be saved whatever a game supports.

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CBZ-Reader v1.0 (Beta) (Caanoo Application)

CBZ-Reader by Isendrak Skatasmid is a ComicBook Zip (CBZ) file reader written in Python using Pygame for Caanoo. It uses PickleLauncher to select the file to read. This is to be considered as a beta version, please report any errors to get, so they can be fixed.

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ColEm v2.6.7 (Coleco Vision emu for Android)

Marat Fayzullin ported his very own Coleco Vision emulator ColEm for Android devices. As the program is still in beta testing, it’s free for the moment.

Changes:

* Published a separate ad-free ColEm Deluxe version.
* Now saving game state on exit, so that users can start where they left off.
* Changed virtual joystick layout to make fire buttonsmore comfortable.

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Bloo Kid v1.7 (Android Game)

Help Bloo Kid to rescue his girlfriend from the hands of the evil Wizard in this fancy retro-style “one-screen” platformer. Jump and run your way through 84 action-packed levels spread across five unique worlds.

Changes:

* OpenFeint is now optional, so turn it off if you don’t like it (should fix lagging)
* Fixed a bug with placing ads. Ads during game (especially on controls) were NOT INTENDED, so sorry for the inconvenience ๐Ÿ™‚

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Playstats v1.1 (Wii Application)

Playstats by chris is a utility to analyse the play history on the Wii (shown under Today’s Accomplishments on the Wii Message Board). It shows such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.

Recent updates to the Nintendo Channel now allow it to do much the same thing, often with more stability. However, unlike Playstats it does not display all third party titles and does not give you as much analysis.

Changes:

* Fixed some of the bugs causing strange results for some people.
* Added sanity checks to work around the remaining bugs.
* Added Unicode support.
* Added ability to log stats to the SD card.

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Adventure Game Studio (AGS) Runtime v3.21 (R7) (PSP misc)

JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 2.60 or higher.

Changes:

– Added the flashlight plugin
– Various bug and compatibility fixes

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NESICIDE v1.011 (NES misc)

NESICIDE is a Nintendo 8-bit IDE.

The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM.

Changes:

Added Tile Editor that can be used to create tiles of sizes from 8×8, 8×16, up to 128×128. Tile Editor includes
many common “paint program” tools like: pencil tool, line tool, hollow/filled box tools, paint bucket tool,
selection-drag/copy/erase tool, rotate clockwise/counterclockwise tools, and flip horizontal/vertical tools. Tiles
that are big enough to contain multiple attribute-block segments (ie bigger than 16×16) will adjust the attributes
of any conflicting pixels whenever necessary. The full 16-color attribute table is available to paint with. The
only tool that behaves a bit differently in the “conflict resolution” is the selection-drag/copy/erase tool. Since
it is possible to select an arbitrary portion of the image it is thus *impossible* to resolve attribute conflicts from
moving this arbitrary chunk around the rest of the image. Thus, instead of the image adjusting to the selected region, the selected region adjusts to the local Attributes of the image. Attributes can be fixed with the familiar “paint attributes”
tool. Created tiles can be added to Graphics Banks items to be used in ROMs. Also, any created tiles, including any
loaded binary files (PNGs) can be used to paint any portion of any other tile by selecting the tile from the tile list
and drawing with it. I think I might rework how the tile-drawing works to make it tool-dependent, but for right now
the tile-drawing just lets you paint any-size rectangles of the tile at 8×8-pixel grid resolution.

Discussion: http://nesdev.parodius.com/bbs/viewtopic.php?t=8157

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