News

DaedalusX64 (Revision 631) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
[~] Small change to allow Daedalus to work under Hen

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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PR8 (28-12-2010) (WIP) (NES Application)

neilbaldwin is working on a NES Drum Synthesiser!

Current status:

Way too much new stuff to show you (as Iรขโ‚ฌโ„ขm typing this I realised I didnรขโ‚ฌโ„ขt include Phrase Cloning in the video and a bunch of other stuffรขโ‚ฌยฆdoh!) but a video was definitely long overdue.

I donรขโ‚ฌโ„ขt have much to do before this is ready for some testing so register you interest in the usual way if you want to help out. Same situation as Pulsar: you need either a PowerPak or Nestopia to run PR8 as it uses 32KB .sav files.

Anyway, hereรขโ‚ฌโ„ขs the video, usual rambling below.

Neil

To see the video, please head over to his page!

http://blog.ntrq.net/?p=443

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Fighter (29-12-2010) (NES Game)

Fighter is a ship to ship combat game.

Changes:

1) Missile collisions with the enemy ship should now be pixel perfect
2) Lives display added
3) Added missile limits (Infinite regular missiles, 1 EMP per round, 2 Trackers per round)
4) Updated threat assessment. The ship now takes longer to detect the missile making standard missile attacks fairer
5) Added title screen. Does not have a graphic yet but it is to come.
6) Added enemy health. Enemy ship can now take 5 hits before dieing.
7) Amended pause so the missile will stop moving when paused.
8 ) Added game rounds. Now when you or the enemy die, the round ends and a new round starts.
9) Added scoring. Each time you strike the enemy ship with a missile you get 1 point. More scoring opportunities to come. Current score limit is 999.

http://nesdev.parodius.com/bbs/viewtopic.php?t=7241

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