News

The Untitled Project v0.3 (Wii Techdemo)

The Untitled Project by ThatOtherPerson is a technical demo for Wii and Windows.

Further information:

Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.

The PC version has some things that are still missing from the Wii version. Most noticeably it has a minimap. The game world is larger and the islands shape is randomized (it is consistently square on Wii). The PC version also has several in game controls assigned to the number keys that exist only for testing purposes.

Against my better judgement (this never works out well) I have decided to try and involve other people in making the game. Specifically Iรขโ‚ฌโ„ขm looking for someone to set the texture coordinates for the models used in the environment. Go here if you are interested in helping.

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Wiirtual Boy v0.1 (VB emu for Wii)

Wiirtual Boy is a Wii port of the Mednafen Virtual Boy module/emulator.

Changes:

* Improved sound quality
* Left and right sound channels are now correct
* Several minor bug fixes
* Minor performance improvements

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LameCraft (OP-30) (PSP Game)

LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.

Changes:

– day/night cycles
– sun and moon on the dynamic sky
– light source blocks
– torch block,lamp block
– option in game menu to freeze day time
– additional memory for psp slim owners
– option in About menu to check online for new version

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Bomb Toss v2 (iPhone Game)

Bomb Toss is a two player multiplayer game that works over Bluetooth. Two players toss exploding bombs at each other. The player that avoids the exploding bombs wins. This game does not include a single player aspect, so players will need to find someone else with another IOS device to play.

Changes:

Added Sound.
Using two fingers to control now works better.
Added version number. (Both players will require the same version to connect with Bluetooth)

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Dora Puzzle v1.0 (iPhone Game)

Dora Puzzle by Dora International is a fun and easy puzzle game. Swap adjacent rings to make rows of three. Create links in รขโ‚ฌล“Tรขโ‚ฌย or รขโ‚ฌล“Lรขโ‚ฌย shapes for Special Rings and bonus points.

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Mario Craft v1.0 (NDS misc)

Mario Craft by Nobody has a few essences of Minecraft. Read the release notes for more details.

Release notes:

Got bored on DSGM and wanted to do something different. People thought when i made Blockscape (didn’t get anywhere with it) that it was a Minecraft clone, so i got to thinking. I didn’t feel like making a game that took a lot of effort on my part to create fun levels to play on, so this was an obvious choice. It’s not really the type of game i would play, but people love the Minecraft type stuff that helps pass time and that is fun to play around with, so what the heck.

It’s like your basic Minecraft game; you build and sculpt the very world you play in!The game plays a little differently than Minecraft. The first difference is that it is retro mario style. Another, is it’s 2D not 3D (sorry, if i could make a 3D game i would). Last, there aren’t all of those tools, modes, blocks, or huge loading maps. I will try to do my best possibly in the future to add more to the game. The game plays like this. You character is Mario and you get to design mushroom kingdom however you please.

CONTROLS:
It works in a 2D platformer fashion (sorry, no bit-shifting yet. I need to work on it) with the Minecraft tap features plus occasional button pressing. Press left and right to move and A to jump. When on a cloud hold down to fall three the cloud. Hit X to swap the screens to switch between the menu options and the action screen. Tap the various tools on the top screen to switch from a block creator, to block destroyer, to block mover. To add a block first switch the screen and select the add tool and tap a block under block to choose a block (by default you start out using the create tool with the brown block). To delete, choose the remove tool and hold down on the screen and drag over a block or object to delete it like an actual eraser (you can delete everything but Mario). To move a block tap the move tool and tap a block to move, then drag the stylus to the new position. Last but not least tap the Grid button to toggle on and off the grid lines on the creation screen.

NOTE:
You are limited to the amount of block you can add in the room. This shouldn’t be too bad of a problem anyways due to the fact of 128 instances on a screen at a time will crowd the place up. I have coded the game so you can’t get stuck in between 1 box squares (above head or left and fight trapping). If you fall you’ll be dropped off from the sky (all the fun of falling!). You can jump and run into block for they are solid. Clouds on the other hand are both tangible and intangible. You can run and jump through them and then land on them. Goombas don’t hurt you, they just run around. They also have gravity and movement. They serve no real purpose except for added theme and interaction. They simply just walk around. If they fall, they will fall, and if they hit something (you, a block, or border, does not include crashing into another Goomba) they will turn and go in the other direction. Think of them as your own Goomba pets.

Hopefully i will update this in the future. It wasn’t my actual project, but i did it for the heck of it. Let me know if you guys still like it and i might continue more updates with more features and content. I mean i like it; the freedom to do as you please and you have complete control, it’s just not the best game in the world.

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Mario Craft. Relive your Mario experience, your way!

Thanks to http://nintendomax.com/viewtopic.php?t=13582&f=19 for the news.

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