News

Nighttime Bastards (20-04-2011) (NES Game)

“Nighttime Bastards” is a work-in-progress game for NES by picccca, a developer from Finland. It’s far from being complete, but at the same time it’s another proof of the NES scene not being dead!

Release notes:

You now get points for every time you refill the machine, and you loose one life for every time Basil gets you. I have uploaded the new ROM.

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Chu Chu Rocket (13-04-2011) (Atari 2600 Game)

Atari2600land is working on Chu Chu Rocket for the Atari 2600.

Quote:

New level, gang! I noticed I actually didn’t solve the mice lining-up with the squares problem, but I think I fixed it this time. And, just to avoid legal problems with Sega and Sonic Team, I think I’m going to name the final game “Nice Mice”. Anyone want to try and make a title screen for me with the title screen bB thing, that’d be really nice of you.

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By
Boondoggle v0.1.1 (NDS Game)

Boondoggle by Matthew Newell is a collection of word games with a very complete English dictionary, user profiles, and achievements as well as an original soundtrack.

Thanks to http://gbatemp.net/t290202-boondoggle and http://www.nintendomax.com/viewtopic.php?t=13255&f=19 for the news.

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Organism (26-04-2011) (NDS Game)

In Organism by AngelWire you play as a green organism that longs to be free. Just a tap of your stylus makes a block, slide it up, down, or right to make a spring, and slide it left to slow down the organism with glue.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13257&f=19 and http://gbatemp.net/t290254-organism for the news.

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DS2x86 v0.07 (Alpha) (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Changes:

– Blinking cursor in text modes (finally!).
– HIMEM.SYS emulation added, allows Chaos Engine to run.
– Fixed a serious total crash problem in 32-bit string opcodes.
– Fixed a stack alignment problem that could cause “Exception 4” BSOD errors.
– Improved BSOD reporting, now includes a stack trace.
– Improved horizontal blank reporting, this might solve hanging problems
in some games.
– Improved Mode-X graphics blitting code to handle wrap-around properly.
– Changed the screen refresh interrupt interval from 60Hz to 59Hz. This
might help with the intermittent “stuck key” problem in some games.
– Direct file read to EGA memory is now supported (f.ex. in “Heimdall”).
– Implemented a number of previously missing opcodes.

Thanks to http://nintendomax.com/viewtopic.php?t=13249&f=19 for the news.

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