News

SNES9x GX v4.2.3 (SNES emu for GC)

SNES9x GX is a Super Nintendo emulator based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Features:

Based on Snes9x 1.52
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

Changes:

[4.2.3 – July 22, 2010]
* Fixed broken auto-update

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

http://code.google.com/p/snes9x-gx/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

FCE Ultra GX v3.2.1 (NES emu for GC)

FCE Ultra GX is a modified port of FCE Ultra. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.3
Getting Started

Changes:

[3.2.1 – July 22, 2010]
* Fixed broken auto-update

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

http://code.google.com/p/fceugc/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

FCE Ultra GX v3.2.1 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra. The GUI is powered by libwiigui.

Features:

Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Cheat support (.CHT files)
IPS/UPS/PPF automatic patching support
NES Compatibility Based on FCEUX 2.1.3
Getting Started

Changes:

[3.2.1 – July 22, 2010]
* Fixed broken auto-update

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

http://code.google.com/p/fceugc/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

ColumnsDS (18-07-2010 v2) (NDS Game)

ColumnsDS is an attempt to recreate the famous puzzle game Columns for Nintendo DS.

Changes:

* When you lose, the game ends with an animation instead of continually creating a new set of gems above the ones on top
* Attempted to fix a sprite corruption issue

http://www.palib-dev.com/forum/index.php/topic,639.0.html

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

RockBlueMet (RC2) (Wii Game)

RockBlueMet Tic-Tac-Toe fan-made game in Rockman climate, coded using MLlib.

Changes:

Corrected graphics
Corrected Players Change (turn-based regardless of win)
Preparations in code for more music to select from to play
Added writing which player turn is now (0 is player 1 while 1 is for player 2) for now it is where it is for future debugging
Added word “Wii” on the left side to not leave it empty, maybe there will be some info or buttons for music in future

http://wiibrew.org/wiki/RockBlueMet

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Space Impakto DS v0.5b (NDS Game)

This is an old-skool bullet hell / SHMUP type of game.

Changes:

* glFonts
* oamFonts
* Encapsulated maxmod for a better sound module
* Return to homebrew menu
* Decreased all the enemy’s HP
* Better BGM and SFX
* Pause and return to menu

Thanks to http://www.nintendomax.com/viewtopic.php?t=12120&f=19 for the news.

http://forum.gbadev.org/viewtopic.php?t=17242&start=15

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.