News

Scenery Beta 2010 Coding Competition (Android misc)

Scenery Beta 2010 is by it’s organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also “iDevices” and Android.

The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!

http://www.scenebeta.com/noticia/the-scenery-beta-2010-international-homebrew-showcase

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Scenery Beta 2010 Coding Competition (PSP misc)

Scenery Beta 2010 is by it’s organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also “iDevices” and Android.

The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!

http://www.scenebeta.com/noticia/the-scenery-beta-2010-international-homebrew-showcase

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

libNDS v1.4.4 (NDS misc)

libNDS is a library useful for those out there, who like to write their own programs.

Changes:

Refactored and improved eeprom detection code.
changed timerStop() to clear the entire register and an internal variable.
added timerTick(), timerPause(), timerStop(), timerUnpause() and cpuGetTiming() functions.
fixed overflow bug in timerElapsed.
restored stderr output on default console.
added oamClearSprite() to clear a single sprite.
corrected keyboard = symbol.
startup code allocates VRAM A, B, C & D to reasonable default – main bg, main obj, sub bg & sub obj.
improved and extended doxygen documentation.

http://devkitpro.org/viewtopic.php?f=13&t=2060

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Maze Generator v1.1 (Wii Game)

Maze Generator generates mazes. Use your Wiimote DPad to navigate the red block through the randomly generated mazes and try to find your way to the other red block.

Further release notes:

Here is an update for another old game of mine.

I completely rewrote everything and made some improvements. You can now select from three sizes of mazes to generate and navigate. The way collisions are handled with the maze walls is significantly different and as a result its easier to go around corners. I added background music (Lose It by Southbound Cinema). Support for both nunchuck and classic controllers has been added but you can of course still play with just a wiimotes directional pad if you want to.

I had also started working in enemies for you to avoid which would bounce around the screen (passing through the maze walls) but in the end I decided against it and cut them outรขโ‚ฌยฆ If you want to play that kind of game there is always Avoidance.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12127&f=54

http://thatotherdev.wordpress.com/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Poke the Rabbit v1.5 (Android Game)

Fast paced game where you have to find rabbits hopping on a meadow and poke them with your thumb. Your job is to poke as many rabbits as possible. Pan the background around to find some of these sweet creatures and cuddle them with a lusty touch.

https://slideme.org/application/poke-rabbit

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.