News

Rubiks Cube v3.4 (PSP Game)

Exter updated his Rubik’s Cube game for Playstation Portable.

Changes:

– Changed:
– Some tweaks in the menu.

– Added:
– Simple Overlapping cube and 4x4x4 + 2x2x2 cube.
– PNG and JPEG format support for backgrounds.

– Fixed:
– Some values were not initialized properly when loading save data from previous versions.

Source

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Learn Japanese v0.6 (PSP Game)

Learn Japanese is a trivia game designed to help people memorize Japanese words.

Release notes:

What’s up world, Ponlork here with a new release. I made some big improvements, I added some new animation and I fixed the memory issues that caused the game to crash. This version now supports MP3 playback. As usual I added more audio and two extra stages. For those who use the Championship Mode I fixed the issue with the spacebar that would sometimes create double spaces when trying to tap the right analog stick.

There is now an option to select which PSP Model you have. If you select the Slim, then there’s an extended anime opening sequence at the beginning of the game. It won’t work on a fat though it’ll just display an error. if you happen to select the slim option on a Fat, Hold R while loading the game and it’ll switch the setting back to Fat.

I get requested this a lot but I plan on adding Japanese text support in my next release. Plus the option to save, and a Help tutorial within the game. My yume is coming into fruition.

Source

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DaedalusX64 (Revision 538) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..

Source

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