News

IOS58 Installer (Wii Application)

IOS58 Installer does one thing, and one thing only – download and install IOS58 from the Nintendo update servers. This process does not involve any system-critical parts of the system, and is completely safe. IOS58 is required for USB 2.0 support in homebrew applications and is the default IOS used by HBC 1.0.8+. It is included in System Menu 4.3, but those who do not wish to update to 4.3 can just run this installer to get the benefits of IOS58.

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Super Mario War v1.4 (Wii Game Port)

This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.

Changes:

Fresh compile with latest libogc improvements
USB 2.0 via IOS58 support. Requires that IOS58 be pre-installed.

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DOSBox Wii v1.4 (DOS emu for Wii)

DOSBox Wii is a port of DOSBox to the Wii using SDL Wii. It also features a Home menu powered by libwiigui.

Changes:

Updated to latest DOSBox SVN
USB 2.0 via IOS58 support. Requires that IOS58 be pre-installed.
Improved USB keyboard/mouse support

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BlueMSX-Wii v1.0.2 (MSX emu for Wii)

BlueMSX-Wii is an MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii.

This emulator is based on blueMSX, ported to run on the Nintendo Wii. The emulator will be feature complete, which means that everything works (audio, controllers, keyboard). A nice GUI is featured to choose the games/applications you wish to play.

Changes:

Updated devkitPPC (R21) and libogc (1.8.3)
Fixed vertical offset bug on NTSC wiis.
Fixed glitches in sound playback.
Improved audio, pause instead of hick on changing disks.
Reduced average audio lag from 85ms to 21ms, about the same as video lag now.
Greatly improved audio frequency stability.
Fixed issue with button mapping introduced in V1.0.1.
Gui coordinate fixes, not correctly centered since V1.0.1.
Small update in build-in gamepack.

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Tetrominos Rebel v0.5 (Beta) (Wii Game)

Tetrominos Rebel is a game of avoiding attacking Tetris pieces using the Wii Remote’s IR pointer. The speed of the falling Tetrominos will increase as you progress through the game. Take a screenshot of your high score and brag to your friends using the built-in screenshot function!

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Tetris Custom v1.1 (Wii Game)

This is yet another Tetris, but you can put your own sounds and graphics by editing the res/tetris.xml file. The Default skins are Keithris featuring Talking Classics’ Keith Apicary (Screw Attack), and a classic skin named Russia.

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Kojote sick (misc)

Dear visitors,

As everyone may noticed the news are almost zero these day, I am not feeling fine and I have to recover from a lung infection.

Kedo is busy with regular work so the page probably wont see many updates in the comming few days as well.

Give me some more time to be back on track ๐Ÿ™‚

Thanks for your understanding!

-koj

Sqrxz v0.9.9.5 (DC Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Mรƒยผller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the รขโ‚ฌล“classicรขโ‚ฌย graphic mode, there is a new mode with รขโ‚ฌล“deluxeรขโ‚ฌย graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended รขโ‚ฌล“funรขโ‚ฌย is guarantueed with additional three levels, unseen before. Each level does have itรขโ‚ฌโ„ขs own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes:

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch

The Dreamcast port is courtesy of Indiket ๐Ÿ™‚ – Sqrxz is available in the flavors Windows, Amiga OS4, MorphOS, NetBSD, Symbian OS, Dreamcast, Pandora!

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Kens Labyrinth v0.0.2 (Pandora Game Port)

Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines.

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