News

PacMan E v1.03 (NDS Game)

Metatarsals had his first challenge using the “DS Game Maker”. His choice of game was “Pacman”. It’s a pretty accurate remake with the original gameplay, scoring, bonus score items etc recreated as they were in the original game. The graphics are a revised for a fresh look.

Thanks to http://nintendomax.com/viewtopic.php?t=12838 the news.

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BennuGD Runtime (Release 203) (Caanoo misc)

Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.

Although officialy it is only supported on Windows, Linux and GP2X Wiz (on the right), Bennu can run on multiple other platforms, including *BSD, MacOSX and other consoles such as the Wii, Dingoo A320, GP2X, or the classic Xbox.

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ScummVM v1.2.1 (Caanoo misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

CABAL (Coalesced ‘Adventures beyond Architecture’ League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and SCI games has been released.

From now on, it is available on ScummVM’s downloads page (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included.

As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support Conquests of Camelot/the Longbow, Castle/Island of Dr. Brain, Codename: ICEMAN, EcoQuest 1&2, all four Hoyle games, Freddy Pharkas, Jones in the Fast Lane, King’s Quest I-VI, both Laura Bow games, Larry up to 6 (low-res 6 only), Police Quest 1-3, Quest for Glory I-III, Space Quest up to V and a few others. Incredible work by the FreeSCI team and our own SCI engine team!

Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself.

Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead.

As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.

Enough talking! Now it is time to download ScummVM and start playing!

Changes:

1.2.1 (2010-12-19)
General
– Add Hungarian translation.
– Add Brazilian Portuguese translation.

Cruise:
– Fixed a problem with Raoul appearing when examining the Book

Groovie:
– Fixed a regression that made the Russian version of T7G crash.

Lure:
– Fixed several NPC movement bugs

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PDFViewer v0.9b (Wiz Application)

PDF files viewer that supports all type of documents. You can move across the page, zoom in and out, supports portrait and landscape modes, and you can invert the colours with black background and white letters. Use fonts with smooth filter for a better reading.

Discussion: http://www.gp32spain.com/foros/showthread.php?t=80178

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Gmenu2x v0.11 (Caanoo Application Port)

GMenu2X is a very very good alternative frontend for the GP2x/Wiz/Caanoo. It supports overclocking, sound volume setting, touchscreen, etc.

GMenu2X allows you to create direct links for your games & applications so that you can directly launch them without having to browse through all the filesystem manually, resulting in a better user experience.

Changes:

– Wiz and Caanoo support implemented (including battery readings and overclocking)
– Completely rewritten font code: fonts are now standard truetype fonts with a 1px outline.
– Skins can specify a custom font, change its size and the color of the outline and of the font itself.
– Completely rewritten input system: the screen is redrawn only when it needs to be updated, idling when there is no input by the user.
– Additional system informations displayed in the about dialog
– Cpu clock increments by steps of ten
– File selectors from the “edit link” menu now start browsing from the link directory
– Reduced size of the binary
– Lots of bug fixes

This release offers caanoo users the ability to return automatically to gmenu2x after exiting from launched apps/games despite the broken autorun implementation.
The exit link is not available at this time, since I still need to find a good solution, but booting back to the default menu is as simple as rebooting with the sd card pulled out of the console.
For users upgrading from earlier versions I recommend starting from scratch and eventually copying over only the links from the old installation.

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SDL MAME Wii v0.6 (Arcade emu for Wii)

SDL MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success.

Changes:

– Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58
– Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
– Widescreen support
– Fixed some games giving duplication errors and causing the emulator to exit

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Jump N Blob (04-01-2011) (Pandora Game)

The island of Malis is in grave danger! The infamous Beast King and his army of monsters try to invade the peaceful homeland of the blobs, in order to reign the whole island. Those small, kind creatures are to be enslaved and most of them are unable to oppose their tormentors. However if YOU take the role of Blob, one will rise to defend their freedom.

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Quake v8 (Caanoo Game Port)

Quake port for the Caanoo by Pickle with enhancements from Rikku2000.

Changes:

– Multiplayer Create Game Menu Fix
– Mods and Maps Menu Fix
– Sound Sample Freq set 11025
– Add command cl_playdemo disable the Game Demos
– Add command -cpu XXX setup the CPU Clock
– Server downloads color Fix
– Add Haptic(Vibration)
– Add command cl_haptic disable vibration

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