News

BrawlStats v1.1 (Wii misc)

BrawlStats is a Wii application that will have to be run after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn’t store (or doesn’t show). It also gives different trophies to players that achieve certain records.

It can be like a database of your Brawl matches.

Changes:

* fixed AHBPROT for older IOS, it’s more compatible now
* fixed BrawlStats use percentage last tab
* added snapshot feature (press 2 at any page)
* faster scrolling tables by holding up/down
* some cosmetic changes

Source

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sz81 v2.1.7 (ZX Spectrum emu for Wiz)

sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Changes:

* Added forced (non-LOAD) program loading via a load file dialog
* Added a save state system for saving and loading sz81 save states
* Moved command-line emulation options to GUI runtime options
* Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
* Added the ability to save screenshots via PrtScn (SDLK_PRINT)
* Added support for o, 80, p and 81 program file types
* Added autoloading of ZX80 program files in addition to the ZX81
* Added sequential filenaming for ZX80, printer and screenshot files
* Added a ZX80 BASIC xxxx REM SAVE “progname” filenaming hack
* Added an emulator pause feature via Pause (SDLK_PAUSE)
* Added mouse wheel support, used within the load file dialog
* Added a machine code PipePanic game and a machine code template
* Added the GNU GPL’d Open80 and Open81 source code and ROMs
* Added Win32 support via the _WIN32 preprocessor macro
* Applied several graphical and usability tweaks
* Fixed a couple of bugs

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

sz81 v2.1.7 (ZX Spectrum emu for GP2x)

sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

Changes:

* Added forced (non-LOAD) program loading via a load file dialog
* Added a save state system for saving and loading sz81 save states
* Moved command-line emulation options to GUI runtime options
* Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
* Added the ability to save screenshots via PrtScn (SDLK_PRINT)
* Added support for o, 80, p and 81 program file types
* Added autoloading of ZX80 program files in addition to the ZX81
* Added sequential filenaming for ZX80, printer and screenshot files
* Added a ZX80 BASIC xxxx REM SAVE “progname” filenaming hack
* Added an emulator pause feature via Pause (SDLK_PAUSE)
* Added mouse wheel support, used within the load file dialog
* Added a machine code PipePanic game and a machine code template
* Added the GNU GPL’d Open80 and Open81 source code and ROMs
* Added Win32 support via the _WIN32 preprocessor macro
* Applied several graphical and usability tweaks
* Fixed a couple of bugs

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Super Pixel Jumper v1.1 (GP2x Game)

Super Pixel Jumper is a fast paced score based platformer with constant forward motion. As long as you avoid contact with the brighter colored blocks your score will continue to increase as will the speed of the game. Your high score is automatically saved.

Changes:

– Added volume controls

Source

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Sqrxz 2 v0.80 (Symbian OS S60 Game)

Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.

Story:

Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his searchรขโ‚ฌยฆ Oh what troublesome days… Help poor Sqrxz get back all his emeralds!

Features:

* Tough challenging gameplay รขโ‚ฌโ€œ Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! ๐Ÿ™‚

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Sqrxz 2 v0.80 (Symbian OS UIQ3 Game)

Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.

Story:

Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his searchรขโ‚ฌยฆ Oh what troublesome days… Help poor Sqrxz get back all his emeralds!

Features:

* Tough challenging gameplay รขโ‚ฌโ€œ Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! ๐Ÿ™‚

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

RoadFighter (09-03-2011) (Pandora Game Port)

RoadFighter is a remake of an MSX classic with the same name. It is a simple racing game, where the goal is to reach the end of the level before your fuel runs out. This is not as simple as it sounds since there are other vehicles on the road, some even trying to run you off the road!

Source

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Bluefish v2.0.2 (Pandora Application Port)

Bluefish is a powerful editor targeted towards programmers and webdesigners, with many options to write websites, scripts and programming code. Bluefish supports many programming and markup languages, and it focuses on editing dynamic and interactive websites.

Source

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Maze of Galious Wii v0.6 (Pandora Game Port)

Maze of Galious was an MSX game released in 1987 by Konami. In 2002, a remake of this game has been released by the Brain Games team. This remake was written in SDL, and is now ported to Pandora.

Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. Ttherefore, the game allowed the player to restore its progress through a very complex password system, very similar to the one found in [Metal Gear], also released by Konami in the same year.

However, since it is one of the earliest attempts at its genre, many of its gameplay aspects might seem odd by today’s standards. There are very few in-game instructions, as the game assumes that the player would refer to the manual whenever required. So, if you never played the original game before, it is recommended to read the following reference, which contains instructions for the game (beware of spoilers, as this guide also contains a complete step-by-step walkthrough of the game): http://bifi.msxnet.org/msxnet/konami/mog/

Source

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