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Woopsi v1.2 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

You can find a complete changelog in ant512’s Blog here or directly here:

Fixes:
– Screen flipping/ordering does not occur if only one screen is visible.
– Removed ability to set font draw colour/monochrome from font classes; replaced with explicit “colour” parameter to all draw methods.
– Removed height member from FontBase and transplanted all methods to PackedFontBase, making FontBase data free.
– Minor tidying in gadget.cpp.
– Removed width and height members from BitmapBase and transplanted to BitmapWrapper, FrameBuffer and Bitmap.
– Removed constructor from FontBase.
– Gadget::checkCollision(Gadget*) will ignore collisions with hidden gadgets.
– Gadget::checkCollision(Gadget*) now accepts a const Gadget*.
– Replaced Gadget::swapGadgetDepth() with Gadget::changeGadgetDepth().
– Rewrote Gadget::swapDepth() to be more intelligent.
– The index to which Gadget::swapDepth() moves the gadget is now determined by swapDepth() instead of the parent’s swapGadgetDepth() method.
– Clicking the depth button in an AmigaWindow no longer results in graphical corruption.
– Removed Screen::swapGadgetDepth().
– Removed Woopsi::swapGadgetDepth().
– Minor tidying and optimisations.
– Gadget::_decorationCount is an s32 instead of a u8.
– Fixed array index confusion in RectCache::markRectDamaged().
– Fixed bugs in Graphics::floodFill().
– Stack methods in Graphics class expect a reference to a stack as a parameter instead of pointer.
– Removed static variables from Woopsi class.
– Gadget::checkCollision(Gadget*) shortcuts if a gadget is being compared with itself.
– Removed unused Gadget::GADGET_NO_RAISE_EVENTS flag.
– Removed redundant Woopsi::goModal() method.
– Replaced AmigaScreen-specific flags with extra constructor parameters.
– Replaced AmigaWindow-specific flags with extra constructor parameters.
– Woopsi::handleClick() correctly interprets clicks on children of the context menu.
– Sliders choose a more appropriate size when max value == min value; fixes scrollbars in empty ScrollingListBoxes.
– AmigaScreen doesn’t lose focus when depth gadget is clicked if it is not lowered to the bottom of the screen stack (ie. only one screen).
– Removed concept of “close type” from Gadget.
– ListBox::onClick() won’t crash if the area clicked doesn’t contain an option.
– Woopsi gadget passes its style object to the two background screens it creates.
– ProgressBar accepts a style object in its constructor.
– Removed GadgetFlagTypes from Gadget class.
– Removed flags from all gadget constructors.
– Changing label borderless state correctly repositions text.
– Gadget::setBorderless() is virtual.
– Label redraws minimal amount when text is changed.
– TextBox redraws minimal amount when cursor moves.
– Gadget::raiseGadgetToTop() parameter name in header file agrees with source file.
– Fixed consistency of Gadget method names:
– moveChildToDeleteQueue() renamed to moveGadgetToDeleteQueue().
– moveChildToShelvedList() renamed to moveGadgetToShelvedList().
– moveShelvedToChildList() renamed to moveShelvedToGadgetList().
– removeChild() renamed to removeGadget().
– getChild() renamed to getGadget().
– getChildCount() renamed to getGadgetCount().
– closeChild() renamed to closeGadget().
– shelveChild() renamed to shelveGadget().

New Features:
– Added Gadget::getHighestCollidingGadgetIndex().
– Added Gadget::getLowestCollidingGadgetIndex().
– Added text member to GadgetColours class – text colour can be defined individually.
– Added Gadget::getTextColor().
– Added Gadget::setTextColour().
– Added Gadget::setDecoration().
– Added Label::setBorderless().
– Added Label::markTextRectDamaged().
– Added Bitmap::setDimensions().
– Added Bitmap copy constructor.

Source

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XEvil v2.02r2-10 (Pandora Game Port)

XEvil is a 3rd person, side-view, fast-action, kill-them-before-they-kill-you game. Fight against either computer-controlled enemies, or another player. You sinned in life. And now you must pay. Satan pits the recently deceased against each other to fight for rank in Hell. Your skill determines your fate for all eternity. This contest is known as XEvil.

Source

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SpaceBubble v0.98 (Wii Game)

SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.

Changes:

GUI:
– Update menu screen information.
Core:
– Optimize core performance.
– Added intro screen 4 (WarQuest game info)
General:
– Build game with devkitPPC r21 compiler.

Source

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RedSquare v1.0 (Wii Game)

RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!

Changes:

GUI:
– Update menu screen information.
– Added WarQuest intro screen.
Core:
– Some performance tuning.
General:
– Build game with devkitPPC r21 compiler.

Source

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WiiMC v1.1.15 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii written mainly by Tantric and rodies.

Changes:

Synced to MPlayer r33036
Fixed Inactivity Shutdown feature
Fixed plain playlist support
Added support for encrypted DVDs for USB DVD drives (thanks clava!)
Fixed network initialization for some USB LAN adapters
Other minor changes

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.