News

Zelda ROTH (16-03-2011) (Caanoo Game Port)

After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Linkรขโ‚ฌโ„ขs wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…

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Dont Get Crushed v1.0 (GP2x Game)

“Don’t Get Crushed” is a simple game in which you must move left and right to avoid being crushed by balls that bounce across the screen. The longer you survive the faster the game moves and the higher your score will be. Its a clone of the iPhone game Falling Balls.

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AnyTitle Deleter MOD v7 (Wii Application)

AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona’s AnyTitle Deleter.

It keeps all original tona’s AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.

Changes:

* Improved application’s general efficency: now all titles names will be “obtained from NAND” at program’s startup and saved in an array. In this way the program has not to reload them (re-accessing to the NAND) every time you change a page or a title group (like happen in past versions!) but it simply takes them from the array. This means a significant improve to the time efficency of the program (specially if you have many titles installed!)
* Improved the functions to get title names from NAND.
* Now titles names obtained from NAND will be displayed in your Wii system language!
* Added a function to get Hidden Channels names from NAND. I know it is not very useful at all because hidden channels are usually only three (DVDx, EULA and regsel), but if I remember well there was a tool (by WiiPower?) to create “homebrew” hidden channels, so this function could still be usefull to someone.
* Thanks to above news, now only DLC content titles have to take their names from database.txt, all other titles names can be obtained from NAND (compatibility is at 99%).
* Given the current high compatibility, now the program tries to obtain titles names from the database.txt only for DLC content titles!
* Many changes to the application’s pages graphics structure!
* Now some of the program strings are colored to highlight some relevant concepts and to make the general graphics nicer.
* Now the titles will be displayed in a more readable “table”
* Increased the titles displayed in every page from 12 to 20.
* Removed the function to update the database.txt from network. Now that only few title names are taken from it (only those of DLC contents) this function is essentially useless.
* Added three display modes for the titles: ID + CODE + NAME, CODE + NAME and ONLY NAME.
* Now the 2 button is used to switch between the three display modes.
* Improved the titles uninstallation function.
* The uninstallation page now shows also many title’s details: ID, code, name, IOS required, version and if fakesigned (thanks to bushing!).
* Improved brick prevention functions.
* Changed and improved the backup titles list function.
* Now you can choose between two different backup titles list modes: into a TXT file or into a CSV file.
* Now in the backup file of your titles list will be inserted also the title’s version.
* A general clean up to the code.

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WiiMC v1.1.4 (Wii Application)

WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

Features:

– Synced to MPlayer 32866
– Fixed crash for some USB drives
– Added option to change screensaver delay
– Fixed incorrect warning about picture sizes being > 6MB
– Improved network initialization routines
– Improved subtitle scaling calculations
– Improved shutdown – if WiiMC fails to shut down within 5 seconds, shutdown will be forced
– Experimental USB DVD drive support (thanks clava!)
– Other minor optimizations and improvements

Changes:

* Synced to MPlayer r32994
* Fixed crash in Online Media area
* Fixed crashes on ogg and mp4 files
* Fixed YouTube support
* Added Inactivity Shutdown setting
* Added separate settings to change backward/forward skip
* Improved memory management
* Other minor changes

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RockBlueMet (RC3) (Wii Game)

RockBlueMet Tic-Tac-Toe fan-made game in Rockman climate, coded using MLlib.

Changes:

* added 4 sec delay after displaying winner
* players are changed according to who won last (player who lost starts next, I guess it’s more sensible here)
* added reset button
* changed reseting round to sprite button insted of B on Wiimote (less accidents)
* added some music to game (use + – on Wiimote to change between them)
* very small correction to main background (it looks better now a bit)
* 5 tracks changed by + and – (1st track by default so use + to play next
* displaying number of track from 0 to 4
* bug fixes

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WiiColEm v0.2 (Coleco Vision emu for Wii)

WiiColEm is a port of the ColEm ColecoVision emulator developed by Marat Fayzullin.

Changes:

* Cartridge-specific overlays
* Default keypad (controller) image for cartridges without specific overlays
o Ability to set the default keypad (controller) size
* Ability to specify whether to use cartridge-specific overlays (global and per-cartridge).
* GX based scaler
o Ability to adjust screen size to any size/dimensions via the “Screen Size” option under “Display”. If this is entered after loading a cartridge, the last frame will be displayed to assist in sizing.
* USB support
* SDHC support
* Classic Controller Pro support
* Support for ColecoVision MegaCart(R)
* Fixed Lord of the Dungeon save/load state issues
* Fixed Opcode memory expansion save/load state issues
* Fixed save/load state bug causing the palette to not be restored correctly (Aquattack, War Room)
* Ability to set Wiimote orientation (sideways/upright) for navigating menus
* Firing in Aquattack is now supported via the right analog stick (GameCube, Classic/Pro controllers).
* Fixed bugs caused by pressing multiple keypad buttons simultaneously

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Reversmii v0.11 (Wii Game)

Reversmii is a Wii implementation of Othello.

Changes:

* Fixed issue with game stopping if human player could not go when playing the AI. Thanks to Cid2Mizard for his video which was very helpful in fixing the bug.
* Fixed bug with exiting that sometimes arose if player 2 won a 2 player game.

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