DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[!] Corrected regression from 540 that was breaking Megaman and GoldeEye’s menu.
[+] Added an exit dialog to return to the main menu (psppwner300)
[![ Continued WIP for removing unnecessary non native types in R4300 (we’ll see if anything gets broken..)
[!] Corrected regression in BranchZ that was causing issues in Glover (Corn)
Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii. Complete documentation for creating games is included with PC and Mac builds, and is also available on the website.
Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.
Currently-available games :
Megaman: Triple Threat – A Megaman 7 style fangame. Currently an in-progress demo
Sonic the Hedgehog: Project Mettrix – A Sonic 3 style fangame. Currently an in-progress demo
PSPedict is a general Japanese <-> English dictionary with many japanese Japanese entries. You can search in English via the On Screen Keyboard (OSK), or in Japanese using Hiragana / Katakana. It is also possible to search using Kanji from a Kanji Popup window, or when navigating through the Kanjidic fil. You can save and load found sets, and store up to 2000 entries in each of the four study lists.
Changes:
– Kanji seach by SKIP code: This works only with the English OSK (triangle). Start the input with #. Next write the SKIP code separated by spaces. For example, input #1 4 5 searches kanjis that belong to the first pattern. Left character should have 4 strokes and right 5 strokes. You may also use number 0 as a meaning of anything.
– Kanji search by stroke count: Again you need to use the English OSK and start the input with #. Then comes the number of strokes. E.g. #3 searches kanjis that have a stroke count of 3.
– Kanji search by SKIP and stroke count: You may combine the previous two methods by writing the SKIP code first and then the stroke count. E.g. #1 0 0 5 searches all kanjis that belong to the pattern 1 and have a stroke count of 5.
– Hide kanji/kana/description: Added a new option to hide these from every menu.
– Custom dictionary: A new dictionary that the user may use for adding his/her own words and definitions. You may use JWPce for this. The file already has a few examples, so you know what you should be doing. Remember to save the file as custom.sjs if you don’t overwrite the existing one.
– Randomize Study List: While in Study List, press select. Not a perfect algorithm, but works. The location of the arrow selection has some effect.
– Some minor bugs: There are some minor bugs when the new features are used; some I could even call as “features”. E.g. kanjidic has a habit to randomize when the new search method is used. Hey, it may be a good thing! Shouldn’t have any major ones, though. However, I am already aware of a few not-completely-user-friendly bugs. Those are pretty minor, nevertheless.
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Added a quick hack for Chameleon Twist (It boots now)
[+] Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used)
[+] Added preview pics for all games (bdacanay)
[!] Cleaned up some mistakes in roms.ini (bdacanay)
[~] Remove Mario Kart hack (no longer needed)
[!] guTranslateF patch speedup with ~50% doing a partial memcopy first (corn)
[!] Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy (corn)
Scenery Beta 2010 is by it’s organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also “iDevices” and Android.
The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[!] Huge clean up in our prefs, now we don’t need to make game specific hacks as “options” or rely on roms.ini(We can add hacks as easy as two clicks now)
[!] Removed memory access optimization -still not ready for showtime 🙁
[~] Removed blender for Paper Mario’s menu
[+] Partial TMEM emulation (this based on StrmnNrmn’s load block code, note : it fixes several glitches in textures at the cost of speed..)
*install gameboot(placed at root “gameboot.pmf”)
*install wave(placed at root “system_plugin_bg.rco “)
*install coldboot or bootsound(placed at root”opening_plugin.rco)
*install 01-12 , 13-24.bmp (placed at root)
*install font(placed at root “Itn0.pgf”)
*install credits picture(placed at root “name_plate.png” must be 480×272)
RenPy is a popular visual novel engine with lots of games based on it. RenPSP is RenPy’s clone for PSP that supports RenPy’s scripts with minimal changes.