Playstation Portable News
DaedalusX64 (Revision 567) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Adaptive audio matches sample rate to frame sync% in advanced menu (tnx Salvy for menu options)
[+] New DMA transfer mode using VFPU
[+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch)
[~] Minor fixes for Audio

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 566) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[!] Simplified DLParser_GBI2_Conker (Corn8)
[!] Updated roms.ini, everything should be up to date now(bdacanay)
[!] Improved check for invalid ucode tables( conker doesn’t crash anymore after he winks)
[+] Rewrote DMA_SP_CopyFromRDRAM/DMA_SP_CopyToRDRAM (This heavily based in Mupen DMA code)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 565) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Further audio improvements and optimizations (Corn8)
[!] Corrected regression that caused Conker not to boot anymore since 558 (Thnx klitzs and re4thewin for reporting it)
[!] Added a controller option, updated compatibility codes, and fixed a few typos in roms.ini (bdacanay)
[~] Removed Wave Racer hack (no longer needed)
[+] Added hack for War Gods to skip CullDl

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 564) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] small speed up for resampling in ABI3 (Banjo)
[+] small speed up for sound mixing and for stereo interleaving (all sound)
[~] fixed small error in resampling ABI1&2 (Mario, OOT)
[~] corrected left/right audio swap for stereo sound

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 563) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Rewrote resampling for ABI1 and ABI2 for a small speedup
[~] Couple of small audio related fixes
[~] Made the FPS display slightly smaller

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 562) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~]Updated Compat List Titles to reflect roms.ini change. (Thanks Sterist)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 560) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Corrected regression from 557 which was breaking Paper Mario and other games.
[+] Implemented a faster rand func (corn)
[~] Couple of minor changes in R4300
[!] Increased MAGIC_HEADER to force reload of OSHLE cache (alot of ppl were having issues with old oshle caches..)
[!] Enabled osRestoreInt patch (we’ll see if it breaks anything..)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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Attractive Pixelart App (20-08-2010) (PSP Application)

With “Attractive Pixelart App” you can draw pixel art on the go, where ever you are!

http://www.neoflash.com/forum/index.php/topic,6307.0.html

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Mario Fusion (21-08-2010)(PSP Game)

Can you guide Mario though this epic journey to save princess Peach? Or will Bowser forever haunt your dreams?

Mario Fusion is a tribute to the Mario franchise that we all know and love. The game features most of the features you would expect to see in a Mario game, with breakable blocks, animated tiles, mushrooms, coins, Goombas, flowers & shells. The game features 5 Levels including a showdown with your evil nemesis Bowser!

Release notes:

Edit : For anyone who has already downloaded the game…. Please download the game again. Various things have been fixed/improved.
Changelog : Re-wrote tile animation function (FPS never drops below 60fps now, Fixed enemy’s appearing below the ground bug)

http://www.neoflash.com/forum/index.php/topic,6287.0.html

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Undead Terror (20-10-2010) (PSP Game)

There are three rules about Undead Terror, shoot, shoot again, reload and shoot even more.

Changes:

Survival mode included, download link updated

http://www.neoflash.com/forum/index.php/topic,6279.0.html

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