Playstation Portable News
Brightpad lets you (fully) control the brightness of your PSP’s screen.
Changes:
Brightpad automatically detects if you’re in-game or in the XMB, if you are in-game, then you’ll HAVE to press two buttons to change the brightness. You can change them both in the configuration file.
While the first button is pressed, Brightpad will not allow the other button presses to go through to the running game/homebrew.
I also did my best to avoid flickering while in-game
http://forums.qj.net/psp-development-forum/167818-brightpad-v4.html
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[~] Forgot this..
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261
Brightpad lets you (fully) control the brightness of your PSP’s screen. There’s only a XMB version for now.
http://forums.qj.net/psp-development-forum/167595-release-brightpad.html
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
http://www.zincland.com/powder/index.php?pagename=release
Here’s an update to Z640’s iCheat cheat device installer. This release fixes the messed up GUI and the GTA:LCS cheat device bugs.
http://forums.qj.net/psp-development-forum/167570-icheat-r2-cheat-device-installer.html
Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.
Changes:
Features
* Better in game message system.
* Achievements, with uploading to the leaderboard.
Improvements
* Add more text radio chatter to every mission.
Bug Fixes
* Fix a crash on startup on iPhone.
Under The Hood
* Game action performance improvements.
* Preparation for mission scripting.
* Fix small memory leaks.
http://forums.qj.net/psp-development-forum/167567-release-mobile-assault-1-2-3d-helicopter-shooter.html
DSonPSP Unofficial is a continuation/enhancement of the old DSonPSP emulator
This first public release, comes with a new user interface.
http://forums.qj.net/psp-development-forum/167420-release-dsonpsp-unnoficial-v0-1-a.html
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[~] Started cleaning Readme file
[!] Updated Roms.ini with 99% of [!] Roms (Wetrix and down aren’t included as I didn’t have these)
[+] Added Blendmodes to navigate Extreme GX2 menus.
http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261
MultiApp v0.084 installs different CFW updates such as: 3.95 GEN, 5.00 M33-6, 5.02 OME, 5.03 TDP-4, DaX’s Time Machine, PRXDecrypter, Edecrypt, Hellcat’s Recovery Flasher.
http://forums.qj.net/psp-development-forum/167280-multiapp-v0-084-lua-homebrew-app.html