Playstation Portable News
Learn Japanese is a trivia game designed to help people memorize Japanese words.
Release notes:
What’s up world, Ponlork here with a new release. I made some big improvements, I added some new animation and I fixed the memory issues that caused the game to crash. This version now supports MP3 playback. As usual I added more audio and two extra stages. For those who use the Championship Mode I fixed the issue with the spacebar that would sometimes create double spaces when trying to tap the right analog stick.
There is now an option to select which PSP Model you have. If you select the Slim, then there’s an extended anime opening sequence at the beginning of the game. It won’t work on a fat though it’ll just display an error. if you happen to select the slim option on a Fat, Hold R while loading the game and it’ll switch the setting back to Fat.
I get requested this a lot but I plan on adding Japanese text support in my next release. Plus the option to save, and a Help tutorial within the game. My yume is coming into fruition.
http://forums.qj.net/psp-development-forum/166327-release-learn-japanese-v0-6-updated.html
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[!] Fixed and re enable GBI1_LoadUcode and GBI1_RDPHalf_1 Ucodes (Fixes Yoshi’s Story crashing
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Updated most microcodes to use ucodedefs
[!] Added GBI2_Line3D to GBI2 table, HUD in spiderman should be visible again.
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261
Learn Japanese is a trivia game designed to help people memorize Japanese words.
Release notes:
Minna Konbanwa! I’ve enabled the Custom Mode, now you’re able to input words directly from your psp. The words will be automatically saved and you can manually add/delete at anytime. The Custom Question limit is only 10 for now, I’m still trying to work out the kinks. I also added 3 new stages so now there’s 9 total. To access the additional stages press Right on the menu screen to toggle to the next page. As usual I’ve added more audio and images. Unfortunately I had to remove two audio tracks, the comedic “Hontou” routine in stage 4 and the “Drop the World” background music in stage 6. For some reason the game kept crashing when I kept them in this version. Probably using too much memory. I hope to fix the issue on my next release. Thanks everybody for making my previous version reach 1700+ Downloads!
http://forums.qj.net/psp-development-forum/166327-release-learn-japanese-v0-5-updated.html
NesterJ is a Nintendo Entertainment System (NES) emulator for PSP. This version fixes speed issues and crashes.
Thanks to http://emu-russia.net/en/#7076 (via http://www.retroguru.com/ ) for the news.
http://rukapsp.hp.infoseek.co.jp/PSPSoftware/labPSPgo/lab.htm
Brightpad lets you (fully) control the brightness of your PSP’s screen.
Changes:
Replaced ‘minimal brightness’ by ‘default brightness’ in the configuration file
Removed ‘show remaining’ and replaced it by ‘button mask time’, where you put the button to hide or show the battery’s remaining online time.
Added a bar where the current brightness is shown while changing, you could say it’s the beginning of a GUI :p
As usual, in-game you’ll first have to press ‘primary button mask’ and then ‘button mask time’ to hide or show the battery’s remaining time.
http://forums.qj.net/psp-development-forum/167899-new-file-added-brightpad-v5.html
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
Fixed: – Some cubes were not marked as solved correctly.
http://forums.qj.net/psp-development-forum/167923-release-psp-rubiks-cube-3-2-a.html
This homebrew has the simple task of testing the buttons, analog, audio speakers and the Bad-Pixel of your PSP.
Changes:
– New layout, much more pleasant and intuitive (Graphics By BURG)
– Homebrew converted to LUAPlayerHM 8.1
– Much improved uploads
– New Test control buttons, you can now test the buttons: Volume (- and +), brightness and the Note button (hold)
– New Analog Test Control integrated with that of Keys
– Added control Pixel Test
– Added automatic update feature (Netlib By return0000)
– Removed the Test Control WLAN on the futility
– Homebrew translated into 2 languages: ENG and ENG
http://forums.qj.net/psp-development-forum/167977-release-psp-keys-test-v3-0-a.html
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[~] We now install Textures by default, this was causing some issues with certain roms. To Disable a texture in Blendmodes use details.InstallTexture = false; (Be careful with it)
[+] Updated Roms.ini to support all [!] Roms.
[~] Cleaned up Blendmodes file to suit new Texture Installation Method (WIP)
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261