DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261