The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes:
Hello
RC6 here. All of the changes mentioned in the above post. The game is getting easier. I can almost finish it on the ‘Intermediate’ level (I was never that good at Countermeasure, so this is a good sign).
One thing though – there is a single flickering scan line between the score section and the playfield that I don’t know how to get rid of. It only happens on the real thing. It doesn’t take anything away from the game, and quite frankly I’ve gotten so used to it I don’t even see it any more.
It has something to do (I think) with switching modes (from 320 to 160). The score is 320 mode and the playfield is 160.
Let me know if you guys find anything else, and if I should make any more changes to the PAL colors – many thanks to *GroovyBee* for giving me the PAL colors to change to.
Thanks,
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50
Added Dec 24, 2009, Under:
GP2x
GNU Robbo is a free open source reimplementation of QXLand’s Robbo for the Atari XE/XL from the late 1980s. The gameplay of the original is faithfully reproduced with a few modifications.
Changes:
Added a level designer for platforms with pointer support
Added a new set of 12 demos using the latest level packs
Added the Russian alphabet to the pixmap fonts
Applied various graphical tweaks
Fixed several bugs
http://gnurobbo.sourceforge.net/#downloads
GNU Robbo is a free open source reimplementation of QXLand’s Robbo for the Atari XE/XL from the late 1980s. The gameplay of the original is faithfully reproduced with a few modifications.
http://gnurobbo.sourceforge.net/#downloads
Everything should be really back to normal now, we found another serious issue which had to be fixed.
Another thank you for that goes to BitBreaker/Metalvotze, you can visit them here: http://www.metalvotze.de
We will try to keep up with all the news we have missed, just give us some time. Actually you can thank Kedo too, that he started to post news again, so basically I can’t leave it incomplete. I’ve been really close to drop all that stuff here…
-koj
Added Dec 24, 2009, Under:
Wii
TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.
TetriCycle is freeware, can be distributed freely and should never be charged for.
Changes:
* Added support for Nunchuck and Wii Remote.
* Added support for up to 4 players.
http://wiibrew.org/wiki/TetriCycle
Wiz SDL Library with diagonal tearing fix!
Further release notes:
It’s same as old Wiz SDL Libraries( http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,23,138 ).
But now it contains new version of SDL(1.2.13) with better performance, up to 110 FPS.
I’ve modified Openwiz toolchain’s SDL source http://x11.gp2x.de/openwiz/SDL-1.2.13_081118_Rotation.tar.gz ),
and used this rotation code ( http://www.gp32x.com/board/index.php?/topic/50876-copy-320×240-buffer-to-240×320-screen/ ) to improve performance. Special thanks to Orkie, Exophase and KungPhoo!
Usage : Copy “libSDL-1.2.so.0” to the folder of the game.
Sourcecode can be found here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,272
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,23,271
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Linux and Windows.
Release notes:
Finally a proper release, this brings many new features, most important more brick-types! This is also the first version to have an official windows release.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,252
Aleph One is a game engine currently in development by the Open Source community. It is based on the source code of Marathon 2: Durandal, a game created by Bungie Software in 1995. Since Bungie released the source code, Aleph One has matured to include a variety of new features and improvements.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,266
You are a small, modern boy who finds himself in a magical land. Dr. Malvado, whose name means Evil in Spanish language, rules in this world and he should be stopped by you, because you are a good boy. But in your perilous mission different opponents will prevent you from doing this. Such opponents are bears, wasps, spiders, ghosts, etc. and any contact with them means your death. Fortunately, you are not limited by 1 life but by 3 lives and sometimes may be increased with bonus life. To progress in the game, you (represented in 2D side-scrolling view) should move left/right, jump over obstacles and on the opponents to kill them, collect the bagels, reach the checkpoints to resume the game from such place, and going from level to level. There are 3 levels in the game, and you should show as high score as possible. [Text by http://www.mobygames.com/game/castle-of-dr-malvado ]
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,270
As a space miner, you have to fly through tunnels full of hazards in your quest to find all the precious crystals hidden within. Gravity is constantly pulling you down, so you have to use your engines to stay aloft. Some of the bigger crystals have special powers which will help you avoid all dangers.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,269
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