Added Dec 9, 2009, Under:
J2ME
Manic Miner Mobile is a straight remake of the speccy original utilising the graphics from Andy Noble’s version with kind permission from the man himself.
The game has been coded for java compatible phones with screen sizes of 240×320, 256 colour or better screens. You also need a keypad which seems a silly point but it will not work correctly on touch screen phones.
http://www.auld-games.co.uk/?p=44
This is a little Shoot’em up game made for the Pocketstation.
http://onorisoft.info/ps.htm
This Calendar Widget offers many sizes and shows as many events as possible.
Changes:
0.1.32: Fixed week numbers. Removed usage stats. Added week start.
http://android.eggenstein.net/
COL Reminder allows you to choose from three different categories, to remind you on something.
The categories:
– Text Reminder
– Telephone Call Reminder
– Parking Time Reminder
Changes:
* code redesign for coming features
* active notifications are canceld on edit/delete
* misc. reminders supports now multiline
https://slideme.org/application/col-reminder
“How Fast are you?” is a little game, where you can proof how fast your fingers are. Also the L/R Trigger Buttons are involved, to let you gain even more points!
http://forums.qj.net/psp-development-forum/162312-how-fast-you-v1-0-release.html
Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Hello everyone!
Here’s the latest version: v0.11.
This has a new feature for AtariVox and SaveKey users (and Stella users too): You can save your game and return to it later. This is handy if you’ve reached level 14 or so and don’t want to lose your place, but need to go do something else. (Like play Juno First for a few hours.) You can load your game exactly where you left off when you return.
To save your game, go to the egg shelf room (screenshot attached) and press the Fire button on the joystick. If the program was able to save the game successfully, it will move you to the score room. If it was unsuccessful, it will move you to the credits room. It will be unsuccessful if you don’t have an AtariVox or SaveKey attached (or if you’re running in an emulator and don’t have the game properties configured to use an AtariVox or SaveKey as the P1 controller.)
To load your game, start a new game, go to the egg shelf room and press Reset on the console. If the program was able to load the game successfully, it will move you to the score room; if not, to the credits room.
Special thanks to stephena and especially cd-w for the help in getting the AtariVox interface working correctly.
There is a known issue where the screen will roll while it’s reading from or writing to the save file. That’s on the to-fix list.
I’ve got some more neat stuff on the way for the next version, so stay tuned…
–Will
http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__50
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes/Changes:
Hi Guys:
RC2 here:
– When the tank gets the ‘Speed’ power up, the engine revs up higher.
– Fixed the ‘No enemies on level 3’ bug.
Let me know what you think!
Thanks,
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
I sped the game up a little. Level 9 is the fastest it can go without it being impossible to move the pieces in time. I’ve also added a nifty (IMO) feature: If you toggle the color switch to black and white at the title screen, you can play a game in black and white! I thought, since you can do it in GoSub, why not this game, too?
http://www.atariage.com/forums/topic/153710-2600tris/page__st__50
Androkkid is a new Windows Mobile interface, with a lots of customization and a fully graphical design and animations for Windows Mobile 5/6 completely writed in .NET.
Changes:
Correct problems with Contacts numbers and symbols in number to call
Changed in Battery Widget “In charging” with “Charging” and update the velocity of Charging
Saved the last directory used for links, icons etc… and use it when click buttons to choose a file
Added new Type buttons: Minimize, Go To Home, Go to Next page, Go to Prev Page, Settings, Lock/Unlock pages and Close Androkkid
Added 2 new widget without the text (Battey and Line operator)
Added a main menu item to lock/unlock edit for all pages to prevent no needed move of icons/widgets
Added option to show Androkkid Top Bar with all info about device state
Added Top bar to show notification and device state (I hope all infos work, now i dont have a device to debug Androkkid and only use Emulator)
Now you can create your theme with your icons for top bar (TopBarIcons.png)
Discussion: http://forum.xda-developers.com/showthread.php?t=540428
http://www.simosoftprojects.com/androkkid.php
Skull is a Jump’n’Shoot game for Wiz, Linux and Windows. The main character is based on the anime character “Skull Man”
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,264
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