Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.
Changes/Release notes:
Hello everyone!
Here’s the latest version: v0.11.
This has a new feature for AtariVox and SaveKey users (and Stella users too): You can save your game and return to it later. This is handy if you’ve reached level 14 or so and don’t want to lose your place, but need to go do something else. (Like play Juno First for a few hours.) You can load your game exactly where you left off when you return.
To save your game, go to the egg shelf room (screenshot attached) and press the Fire button on the joystick. If the program was able to save the game successfully, it will move you to the score room. If it was unsuccessful, it will move you to the credits room. It will be unsuccessful if you don’t have an AtariVox or SaveKey attached (or if you’re running in an emulator and don’t have the game properties configured to use an AtariVox or SaveKey as the P1 controller.)
To load your game, start a new game, go to the egg shelf room and press Reset on the console. If the program was able to load the game successfully, it will move you to the score room; if not, to the credits room.
Special thanks to stephena and especially cd-w for the help in getting the AtariVox interface working correctly.
There is a known issue where the screen will roll while it’s reading from or writing to the save file. That’s on the to-fix list.
I’ve got some more neat stuff on the way for the next version, so stay tuned…
–Will