Puck Man (27-12-2010) (PSP Game)

Puck Man is a Pacman style game for PSP. The game features an own level editor!

http://forums.qj.net/psp-development-forum/174450-release-puck-man.html

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X-Tris v1.01 (PSP Game)

X-Tris is a Tetris style game for PSP.

Changes:

-sounds added
-music added
-new logo added
-new background (in vsh menu)

http://forums.qj.net/psp-development-forum/174449-release-x-tris-v1-01-a.html

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DaedalusX64 (Revision 631) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
[~] Small change to allow Daedalus to work under Hen

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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PR8 (28-12-2010) (WIP) (NES Application)

neilbaldwin is working on a NES Drum Synthesiser!

Current status:

Way too much new stuff to show you (as I’m typing this I realised I didn’t include Phrase Cloning in the video and a bunch of other stuff…doh!) but a video was definitely long overdue.

I don’t have much to do before this is ready for some testing so register you interest in the usual way if you want to help out. Same situation as Pulsar: you need either a PowerPak or Nestopia to run PR8 as it uses 32KB .sav files.

Anyway, here’s the video, usual rambling below.

Neil

To see the video, please head over to his page!

http://blog.ntrq.net/?p=443

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Fighter (29-12-2010) (NES Game)

Fighter is a ship to ship combat game.

Changes:

1) Missile collisions with the enemy ship should now be pixel perfect
2) Lives display added
3) Added missile limits (Infinite regular missiles, 1 EMP per round, 2 Trackers per round)
4) Updated threat assessment. The ship now takes longer to detect the missile making standard missile attacks fairer
5) Added title screen. Does not have a graphic yet but it is to come.
6) Added enemy health. Enemy ship can now take 5 hits before dieing.
7) Amended pause so the missile will stop moving when paused.
8 ) Added game rounds. Now when you or the enemy die, the round ends and a new round starts.
9) Added scoring. Each time you strike the enemy ship with a missile you get 1 point. More scoring opportunities to come. Current score limit is 999.

http://nesdev.parodius.com/bbs/viewtopic.php?t=7241

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SillyFiller (A2600 Demo)

SillyFiller by noice is a compo filler, released as well at Sillyventure 2k10.

http://www.atariage.com/forums/topic/173910-two-new-2600-demos/

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Saigon (A2600 Demo)

Trilobit released their latest demo “Saigon” recently at Sillyventure 2k10 demoparty.

http://www.atariage.com/forums/topic/173910-two-new-2600-demos/

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iReader v1.12 (NDS Application)

iReader is an application to read various document formats on the Nintendo DS.

Changes:

-Fixed bugs

This application only works with a SuperCard DSTWO

Thanks to http://www.nintendomax.com/viewtopic.php?t=12750&f=19 for the news.

http://eng.supercard.sc/manual/dstwo/plugin/ireader.htm

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PokeMini Emulator v0.4.3 (PM emu for NDS)

PokeMini Emulator is exactly what it says 🙂

Thanks to http://www.nintendomax.com/viewtopic.php?t=12746&f=19 and http://www.dcemu.co.uk/vbulletin/showthread.php?t=350261 for the news.

http://code.google.com/p/pokemini/

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Super Smash Bros Crash (Demo 8) (NDS Game)

“Super Smash Bros Crash” is a Super Smash Bros fan game created by miguel28 and has been recently updated!

Thanks to http://www.nintendomax.com/viewtopic.php?t=12751&f=19 for the news.

http://ssbcrashds.blogspot.es/1293168540/

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