SRB2Wii (Sonic Robo Blast 2) v2.0.0 (RC4) (Wii Game Port)

SRB2Wii is an unofficial port of the 3D platformer fangame Sonic Robo Blast 2.

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn’t fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.

Release notes:

SRB2Wii v2.0.0 Release Candicate 4 has been released for testing (27/11/2010 10:46):
Features and bugfixes:
– Using aggressive compile-time optimisation, putting the distribution on a huge diet and fixing up the operating system in general, made SRB2 a TON faster.
– Updated software versions of all the software in SRB2Wii, which contributes to modernisation and speedup, and removed some unneeded software.
– Behind the scenes build-system fixes which kill bugs, add features, and make SRB2Wii compile faster so you can get your hands on it faster 😉

Regressions and bugs:
– SRB2Wii/mini will not load anymore, so not uploaded this time.
– Fine text on the splash screen isn’t rendered properly. This will be fixed in the future.
– WaveBird support is not working properly. Everyone who has tried it has not been able to get it to work. Please say if your WaveBird works or not in the thread. Thanks!
– Due to limitations with wminput, only one Wii Remote can be connected at a time. This can not be fixed (yet at least), it is difficult to solve this in a convenient fashion.
– SRB2 seems to be having problems with registering input from the second controller (any controller) ingame. I will talk to Alam about this, and hopefully have it fixed (I might have fixed this already, actually, but haven’t tried it.)
– I broke Internet (not that anyone was using it anyway but yeah…). This will be fixed for the final release.
– WAD loading doesn’t completely work right now.

Future features:
– Internal updates through the Internet.
– Finished SRB2Wii Launcher.

I’m really sorry for the huge wait, after the last release, I’m sure you know I’ve had school to tend to, and its been difficult, I tell you. 😉 Well, school’s out for the year, and I can start developing this again. Enjoy!

Thanks to http://www.nintendomax.com/viewtopic.php?t=12647&f=54 for the news.

http://mb.srb2.org/showthread.php?t=31137

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BlueMSX-Wii v1.0.3 (MSX emu for Wii)

BlueMSX-Wii is an MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii.

This emulator is based on blueMSX, ported to run on the Nintendo Wii. The emulator will be feature complete, which means that everything works (audio, controllers, keyboard). A nice GUI is featured to choose the games/applications you wish to play.

Changes:

– Fixed USB keyboard that did not work anymore in V1.0.2
– Added USB 2.0 support (when running IOS58). It now is possible to install on fast USB 2.0 storage device (which can de faster than an SD-Card).
– Updated libogc package to r4264.

BlueMSX Wii v1.0.2 www.nintendomax.com

Thanks to http://www.nintendomax.com/viewtopic.php?t=12648&f=54 for the news.

http://www.wiimsx.com/

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NightFoxs Lib (28-11-2010) (NDS misc)

NightFox’s Lib is a library written in C, based on libNDS of devkitArm. NightFox’s Lib library contains functions witch making the use of backgrounds, sprites and collision maps easier.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12650&f=19 for the news.

http://www.nightfoxandco.com/index.php/coding/nfl-en/?lang=en

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Guida Italiana GP2X v2.1.0.3 (GP2x misc)

GP2x Guide in Italian language by Izmailov.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,23,1691

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Aleph One v3 (Dingoo Linux misc)

Aleph One is a game engine currently in development by the Open Source community. It is based on the source code of Marathon 2: Durandal, a game created by Bungie Software in 1995. Since Bungie released the source code, Aleph One has matured to include a variety of new features and improvements.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,452

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Teeter Torture (29-11-2010) (Dingoo Linux Game)

Teeter Torture is a simple shooting game (similar to “Space Invaders”, “Galaga” or “Galaxian”), but with a unique twist. Your cannon is sitting atop a teeter totter. If it leans too far in either direction, a barrel of TNT explodes! “Weight monsters” appear at the top of the screen, and randomly fall towards the teeter totter. If they attach to it, they’ll weigh it down, making it more difficult to keep it balanced. (If they hit the cannon, it explodes and you lose a life.)

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,468

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Powder (Build 114) (28-11-2010) (Pandora Game Port)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,253

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AnyTitle Deleter v1.1 (Wii Application)

AnyTitle Deleter is an application which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.

http://www.wiibrew.org/wiki/AnyTitle_Deleter#AnyTitle_Deleter_v1.1_by_bushing

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Play-Asia Coupon (misc)

A Play-Asia Coupon has hit my inbox, but I don’t plan to buy anything. So whoever wants to use my code:

Get US$7 off a purchase of US$50 or more: GB-PGA-XJU
Get US$12 off a purchase of US$100 or more: CP-VMP-ASM

Maybe one of you has use for it! 🙂 Whoever will be the first can take advantage of the discount…

Regards
Kojote

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SolarWolf v1.5 (Pandora Game Port)

SolarWolf is an action/arcade game written in Python. It is free and open source, created with the Pygame game development library.

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,252

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