Added Jul 30, 2010, Under:
Wii
Maze of Galious was an MSX game released in 1987 by Konami. In 2002, a remake of this game has been released by the Brain Games team. This remake was written in SDL, and is now ported to Wii.
Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. Ttherefore, the game allowed the player to restore its progress through a very complex password system, very similar to the one found in [Metal Gear], also released by Konami in the same year.
However, since it is one of the earliest attempts at its genre, many of its gameplay aspects might seem odd by today’s standards. There are very few in-game instructions, as the game assumes that the player would refer to the manual whenever required. So, if you never played the original game before, it is recommended to read the following reference, which contains instructions for the game (beware of spoilers, as this guide also contains a complete step-by-step walkthrough of the game): http://bifi.msxnet.org/msxnet/konami/mog/
Changes:
Critical bugfix: Sometimes changing the sound set after playing the game once (ended with game over or quitting) would freeze the console.
Bugfix: The activation of the dagger item was incorrectly assigned to the sabre item.
http://wiibrew.org/wiki/MazeOfGaliousWii
SensitiveDS is inspired by the C64 game Sensitive, originally written by Oliver Kirwa. In each level you must move the disk over every orange and green tile then get to the exit. If you fall off, you must start over.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12141&f=19 for the news.
http://spinalcode.co.uk/ds/sensitive-ds/
WoopsiGfx is a C++ 2D graphics library for the Nintendo DS, derived from the Woopsi GUI framework. It allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12145&f=19 for the news.
http://bitbucket.org/ant512/woopsigfx/overview
Added Jul 28, 2010, Under:
Wii
Maze of Galious was an MSX game released in 1987 by Konami. In 2002, a remake of this game has been released by the Brain Games team. This remake was written in SDL, and is now ported to Wii.
Maze Of Galious is regarded as one of the greatest games for the MSX home computer, being released in 1987. While most of the console and home computer games back then had very simple gameplay, quite similar to arcade games, Maze of Galious was an epic action adventure. It mixed the mechanics of platform games with the exploration of huge maps. It required several hours to complete, a task nearly impossible to do in a single gaming session. Ttherefore, the game allowed the player to restore its progress through a very complex password system, very similar to the one found in [Metal Gear], also released by Konami in the same year.
However, since it is one of the earliest attempts at its genre, many of its gameplay aspects might seem odd by today’s standards. There are very few in-game instructions, as the game assumes that the player would refer to the manual whenever required. So, if you never played the original game before, it is recommended to read the following reference, which contains instructions for the game (beware of spoilers, as this guide also contains a complete step-by-step walkthrough of the game): http://bifi.msxnet.org/msxnet/konami/mog/
http://wiibrew.org/wiki/MazeOfGaliousWii
Added Jul 28, 2010, Under:
Wii
StartPatch is a homebrew application that patches your System Menu v4.0, v4.1, or v4.2 in a similar fashion as Starfall. It is based upon Menu Patcher by Isaac356.
Features:
Region Free Wii Games – Allows you to Play Import Titles.
IOS Selection – Allows you to select which IOS you would like to use.
Disable HAXX, DVDX, RZDx Checks – Disables the System Menu from blocking Homebrew.
Block Disc Updates – Blocks updates which have been embedded in Discs.
Block Online Updates – Prevents online updates being installed.
Region Free Channels – Allow installation of any region Channels.
Region Free GC Games No VM Patch – Removes region restrictions on Gamecube games.
Remove NoCopy Protection (Need To Install ALL Five) – Removes the Save File Copy Protection, which prevents Save Files from being copied to SD Cards.
Move Disc Channel – Enables the Disc Channel to be moved.
No Menu BG Music – Removes the System Menu’s background music.
Recovery Mode 4th GC DPad UP – Allows you to enter the Wii’s Recovery Mode easily.
Remove Diag Disc Check – Remove Diagnostic Disc check.
Auto-Press A At Health Screen – Automatically presses “A” for you at the Health Screen.
Replace Health Screen with Backmenu – No longer displays black/white health warning screen, so no need to press A, it will go straight to the channels screen.
Brick Warning
In the unlikely case that you lose power during patching process, you may brick your Wii. This will only happen if you lose power while the patches are being applied, and as this is a quick process, there is small risk of bricking. However, if you do brick, no one is responsible. There is no warranty with this app. You should take a BootMii NAND dump and have BootMii installed as boot2 (if possible) as a precaution.
http://wiibrew.org/wiki/StartPatch
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire.
Release notes:
Hey,
I just did another port. This time it’s Guitars On Fire previously available for Nintendo Wii, which lets you play Frets On Fire songs.
I’ve implemented a Wiz OpenGL/ES renderer, removed multiplayer game modes and resized some of the graphics (which otherwise couldn’t be loaded onto the Wiz GPU). Sadly some screens really suffer from the screen and the font texture reduction.
I’ve not tried many songs, but i recommend to play slow songs with few notes played at the same time, otherwise it’s almost impossible to hit them and the framerate drops down to a slideshow, too.
crow_riot
Thanks to http://lostsite.altervista.org/wiz/?p=1810 for the news.
http://www.gp32x.com/board/index.php?/topic/55522-guitars-on-fire/
xLincity is a city simulation game. You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it’s up to you.
http://www.gp32x.com/board/index.php?showtopic=55564
ikari updated the unofficial Wiz SDL library.
The source code is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,272
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,23,271
GQview is an image viewer, that makes navigation of images easy. Images can be viewed full screen, and a slide show function allows automatic changing of the displayed image. GQview is an image manager, with complete copy, move, rename, and delete functions available at the press of a button. Find the right image with the search feature. Image collectors can free up space with a function that finds duplicate images. The one thing GQview is not, and never be, is an image editor. However, GQview paired with an image editor, such as the Gimp, can be a very powerful combination. This is a PND package for use with the OpenPandora Linux handheld. For installing, download this pnd file and place it onto an SD card in directory /pandora/menu or /pandora/desktop
Discussion: http://www.gp32x.com/board/index.php?showtopic=55559
http://www.hermocom.com/en/downloads/openpandora/GQview.pnd/