Below are Shahzad's Articles:
GPPang v0.7 (GP32 game)

Another update of GPPang! GPPang covers now 15 amazing levels! Get the zipped FXE at the official page.http://perso.club-internet.fr/michel.louvet/index.html

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PCE Advance v2.5 (PCE emulator for GBA)

While preaparing the new file uploads for PDRoms, I realized that FluBBa updated his PC Engine emulator”PCE Advance”to version 2.5! This version adds dynamic sprite memory allocation. Otherwise there are no other changes.http://hem.passagen.se/flubba/gba.html

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ZeroMine Advance (GBA game)

TeamKNOx presents us their second game for Gameboy Advance. ZeroMine is a Minesweeper clone. Screenshots and a binary are avaliable at TeamKNOx’s homepage.http://home.att.ne.jp/gamma/TeamKNOx/BONSAI/bonsai.html

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Speccyal K v0.4b (Spectrum emulator for GP32)

Tyrell released a bugfix version of v0.4 which has been released approximatley 9 hours ago.http://www.speccyal.be

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Tony-Targets WIP (GP32 game)

Just had a small talk with Wubby on IRC about his progress on”Tony-Targets”, which is a political shooting game for the GP32 🙂 Here we go: [Kojo_work] wubb000000000000000000r[Kojo_work] any news on your game?[The_Wub] hey man :)[The_Wub] I’m working on it right now :)[The_Wub] I should be doing music though ;)[Kojo_work] feel free to give me wip news;)[Kojo_work] if you like[The_Wub] [&hellip

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Snake Clone (GBA game)

Jenswa released the source code of his”Snake Clone”. I guess you know what kind of game it is 🙂 The game itself is very simple done, so don’t expect too much from it.http://www.gbadev.org

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SG Tone Demo (GBA demo)

A fairly simple example of getting the GBA to spit out sound. It uses channel 1 and is not interactive. C-Source is avaliable.http://www.gbadev.org

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Speccyal K v0.4 (Spectrum emulator for GP32)

Tyrell updated his Spectrum emulator for GP32. The changes: – Savestates added. For saving, press L+R simultaneously. A snapshot of the currently emulated machine will be performed to a .SAV file. This corresponds to a .SNA if working in 48k mode, or a .Z80 if working in 128k mode. The savestate will be *automatically* loaded the next time the game [&hellip

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PCE Advance v2.0 (PC Engine emulator for GBA)

FluBBa goes and goes and goes… another udpate of PCE Advance. The changes: – Added VRAM to VRAM DMA.- Added BRAM lock/unlock.- Decimal mode disable in IRQ (Final Blaster works, Rabio Lepus&Outrun starts)- Rewrote the VRAM write so it’s a bit faster.- Dynamic limits to how much you can scroll in unscaled mode (Atomic Robokid).- Some fixes to the border, [&hellip

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fNES32 WIP (NES emulator for GP32)

ryleh announced his Nintendo (NES) emulator for the GP32 to be released sometime this week. Here is what he announced at his page: New fNES32 beta is incoming, and expected for this week or for the next one. This beta has major improvements from the June 2002 one. Please be patient while I release it and don’t ask for it. [&hellip

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