Shahzad Sahaib's Articles

Cave 1k (A2600 game)
Thomas Jentzsch was going to put another game into the Minigame Coding Competition, but didn't made it in time. You can download the current build of his game from:http://www.atariage.com/forums/viewtopic.php?t=35026
GBA Go (GBA game)
Thanks to Scott Lininger for the following news which were posted on the PDRoms webboards:GNUGO is an open source Go Ai engine. As a learning exercise, I ported version 1.2 to the Gameboy Advance and gave it a pretty face. It's not the smartest Ai in the world, but you can give it whatever handicap you wish to make the game a challenge. This was a second project that I used the Krawall sound engine for, which I can't recommend enough. I used a couple of Skaven's excellent S3Ms for the background music. So if you're wanting to put music into your gba games, this might be worth looking at.http://www.thingker.com/
PDROMS Coding Compo – Entries
Hi everyone. Just a short note... if you contribute something to the competition, be sure to send it in time. Preferably a bit earlier than the deadline, because in this case there is time left to talk/discuss about possible problems in the submitted entry and you have time to fix the problem(s). If you send it last minute and there is a problem it would be a bit bad.
Little John v0.4 (NES emulator for GP32)
What to say? ;) A new version of Little John is out. The changes: (Thanks toGP32 Spainfor the news)New browser function : delete seleted rom.Mainly bugfixes in this release : some mappers (3, 68, ...) and savestate (tmht, ...)http://ljgp32.fr.st/
Kamikaze v1.0 (GP32 game)
A new homemade GP32 game hit the streets. It's called Kamikaze and can be downloaded from GP32Spain, where I also got the news from.http://www.gp32spain.com/
Donations?
In case you think PDRoms is a usefull site and you like its service and downloads feel free to donate something using PayPal. This will help me to keep the page alive and paying hosting fees etc... You can find a little PayPal-Logo on the left frame side. - Thanks in advance - Kojote
Jump’n Bump v0.44a (GP32 game)
Mr. Trans (coder of J'n'B) just told me about a new version of his game on IRC. Here we go... the changes:Changelog : Version 0.044a (+ add; - drop ; * fix) + add level sfx samples ;)+ add sfx-convert-sample 22khz->44khz+ add simple level selector+ source optimise* rewrite fly effect function- drop test static sfx sampleshttp://geneticnova.ath.cx/