RAIN (not to be confused with Raine) is an application for the Nintendo DS that helps you manage SRAM and EEPROM. It can launch NDS files too.http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#new
Release notes:
Hi all,I’m fairly new to the PSP, and have been spending the last week or so learning how to play with its innards. I’ve come up with this little game, which is a ‘port’ of Vector Infector, a game being put together by one of me mates. It’s a Geometry Wars inspired game. Basically, you have to kill everything that moves, except for the shiny little gems, which you collect. The more gems you get, the higher your score multiplier, and the bigger your guns get.It’s still VERY beta so any feedback would be greatly appreciated!Controls:Dpad or analoggy to moveShape buttons to fireLtrigger = switch between robotron-esque and straight-ahead shootingRtrigger = freeze movement for aiming when shooting straight aheadSelect = dump screenshot to MS root (just raw, sorry!)Start = cycle music (only 1 track though, so never mind)You can grab it from here.Cheers,Smayds
This news is mainly for coders: If you know sourceforge, you can guess what gp2xforge is. Everyone is warmly welcomed to add his GP2x related coding projects.http://gp2xforge.rix0r.nl/
TuskenRaider has ported his Atari Lynx emulator from the GP32 to the GP2x. v0.01 is now ready for your pleasure.
Image provided by: gp32x.comPrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software. Originally written for PC, PrBoom has been lightly modified to run on GP2X. Release notes:
With the help of theoddbot, DJWillis, Woogal, and Nickspoon, I’ve made a (quick) port of PrBoom for GP2X. As always, this first release is a beta. Everything sould work. I didn’t put any sync code in the game itself but the provided launch script call sync at game exit. I didn’t test any dehacked or additional WADs, but everything that works with (Pr)Boom/MBF and does not requires hight-res or OpenGL should work on the GP2X.
http://www.gp32x.com/board/index.php?showtopic=24734http://wiki.gp2x.org/wiki/PrBoom
SteroMike has updated his modification of Doom for the PSP, it now adds Dehacked support. Changes:
Added showing of datestamps of savefiles Fixed problem with changing to chainsaw and showing map Dehacked support (use square to select a file) Batman Doom has been tested and is working, a sample .deh file is included
Image provided by: lostjaredHere is another lostjared techdemo for the PSP (and Windows). This one is called AlphaFlame.http://forums.qj.net/showthread.php?t=33880
Image provided by: lostjaredAnother techdemo by lostjared has been updated. Changes in”Thought Matrix Visual Demo”are:
CPU Overclock Directory Browser to Select Image to Distort Ability to Change images without having to restart Changed Resolution to 480×272
lostjared has updated his techdemo”Trails”(as previous reported yesterday). Changes:
Added Overclock Fixed Resolution of the bitmaps
Release notes:
Here’s a link to a port I have made of ps2yabasic to the PSP. It lets you play (but not edit) all your yabasic saves on the PSP.I’ve included eboots for both 1.5 and 1.0 BIOS versions – put the correct folder(s) in the PSP/GAME folder on the memory stick.Put the yabasic folder in the PSP folder on the memory stick.What’s working?Pretty much everything except below!What isn’t working?It runs about 80% of the speed of the PSP.The console output window doesn’t work.No text input is working.Slight memory leaks.The beep doesn’t work.Things to note:It slaps the PSP into 333MHz mode while the interpreter is running, and back into 222MHz mode at exit.Press both shoulder buttons together to exit the interpreter.