Image provided by: WraggsterIn this Lua-Game which is in very early stages, you need to explore a museum. It’s based upon”Shivers”which is an old Sierra adventure.http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1578
Category: Miscellaneous
PSPRadio is an internet radio client for the PSP. Changes:
Updates to readme and whatsnew for 0.36-pre1 Show artist only if available Refactoring to allow for oggs to set samplerate. SoundBuffer now gets samplerate from CurrentSoundStream instead of keeping its own copy Display Artist Populating more metadata fields for ogg: bitrate, title, artist Renamed Author to Artist Moved currentmetadata copy from pspradio to CurrentSoundStream. Also metadata processing from pspradio to pspsounddecoder Simplified metadata notification Moved metadata structure from CPlayList to CPSPSoundStream. Get current metadata from CurrentSoundStream using accessors (ie CurrentSoundStream.GetURI() or GetTitle(), etc) Added support for ogg vorbis streams (files/online streams) Internal cleanup for the icon drawing. The start/stop buttons are now also drawn as normal icons. Fixed selection box that was not the propper size Added network, sound and loading buttons. Playlist filename added. Starting ogg decoder. PSPSound will instantiate it. Basing decoder class from MAD decoder. Now need to implement Added another background object and fixed the lights Also fix to report stream info (like samplerate) everytime Also updated readme/whatsnew with what was actually released for 0.35. Redoing dir by using copy from branch Making decoder more modular… More modularization in progress… Added support for different stream types in preparation for addition of new decoders. It detects the stream type (content type) from filename if local file, or from content-type: metadata from online stream response. (Some servers don’t send the response.. so may want to default to MAD. Added support for determining content types for ogg and aac. Now if content type is not defined, it defaults to MPEG. Also added case for AAC (not supported yet) svn merge -r305:319 branches/OGGSupportAddition to trunk
Another update to”MoonShell”by Infantile Paralysiser.http://mdxonline.dyndns.org/archives/nds/
Another thing which has been sent to my by Mic is a small intro called”Chip Addiction”. It’s PAL only as well. Grab it from:http://www.pdroms.de/file_details.php?fn=2543
Mic has sent me an updated version of his X’MAS greeting demo from 2003. It should work on real hardware now (PAL only).http://www.pdroms.de/file_details.php?fn=2542

In Doge you have to control a little platfrom which has spikes on it. From the upper screen DS’s and PSP’s are falling. Your goal is now to smash the DS’s.http://forums.qj.net/showthread.php?t=22371
Diggen has updated his”Wall Breaker”Lua game. Changes:
Fixed:Controls Fixed:Miscellaneous Bugs Added:Sounds Added:Bricks in destroyed Stones Added:Menu Added:Pause Added:About, go here for Controls
sherpya has updated his Heretic port for the PSP. There is still no sound. It now uses analog pad to move, almost all needed buttons are mapped. Pressing the”up”control button puts a screenshot it in the photo”gallery”(/psp/photo must exists on the memory card).http://forums.ps2dev.org/viewtopic.php?t=3824
This is a tool to run homebrew EBOOT programs on your v2.0 PSP. It will not run on any other firmware version. It’s very much work in progress, but can load quite a lot of existing EBOOTs. Changes:
v0.6
Compatibility and stability bundle user-mode LUA player. only process stringtable section header and .reginfo, all others are unused. setup $gp register from .reginfo change folder thumbnail to smaller image, improves launch stability. added scan for EBOOTs with hard-coded paths. clear display RAM before starting some EBOOTs, to clear up some graphical anomalies. added direct seek to ELF header – much much faster file loading.

Image provided by: deniskadeniska has released a port of the very abstract shooter”Noiz2sa”.http://forums.ps2dev.org/viewtopic.php?t=3865