Category: Miscellaneous
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! ScummVM lets you run these adventures: Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often.Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, and many more… The PSP port is available for v1.0 and v1.5 PSP’s.Release notes:
We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. Most outstanding amongst these are:
New improved launcher and in-game GUI
Support for Inherit the Earth and Gobliiins
Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
CGA and Hercules rendering modes for some games
Preliminary support for NES and C64 LucasArts games
Much improved support for Humongous Entertainment children games (Freddi Fish, Pajama Sam, Putt-Putt, Spy Fox, Fatty Bear, Backyard Sports and Buzzy)
You may find a more detailed list of changes as well as files to download at our downloads page. We encourage you to update to this latest and best ScummVM version as soon as possible. Along with this release, we are also pleased to announce the launch of our new forums. Located at the easy to remember address of http://forums.scummvm.org/, the new forums feature individual sub-forums for Ports, and many new functions for both the users and moderators alike.
http://www.scummvm.org/
Japanese Flashcards v1.3 combines the”Hiragana Quiz”and the”Katakana Quiz”. Both Lua programs were written to learn japanese letters.
http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,17,1641
Image provided by: UnknownRAIN (not to be confused with Raine) is an application for the Nintendo DS that helps you manage SRAM and EEPROM. It can launch NDS files too. Thanks to1emulationfor the news.http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#new
Image provided by: UnknownThis seems to be a kind of interactive story/game for the PSP. As all information is available in japanese we can’t provide you with further information.http://www.geocities.jp/psp_rk/
Storyline: The king of the land sends you on a quest to defeat as many of the moving platform baddies as possible. Be brave. You have the power… Move your character up and down to hit the moving platform baddies. Every hit will count as a point. If you get ten hits, you get an extra life. When your lives reach zero, you get a game over.http://www.ffd2.com/minigame/
Infantile Paralysiser has updated MoonShell again… You can download it from his site.
http://mdxonline.dyndns.org/archives/nds/
Moon from PSPChina.net has released the 2.0 version of the CNReader. CNReader is an ebook reading application for the PSP. The application has been evolving during the last few months, and has finally achieved a whole new release. This application is in chinese language. But an english version is already in progress. Thanks to PSP-Updates for the news.http://bbs.pspchina.net/read.php?tid=37052&fpage=1http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,21,1650
Image provided by: mICrOThis it’s the first release from NewOlds to the PSP platform, it’s a simple skineable Binary Clock. 5 Skins include in the package, and a buggy Windows Version. If you make your own skin, please let us now, maybe be could include it in the next release. Check dat/skins folder to seen the skin format. This software uses Micro Game Engine aka MGE by NewOlds. MGE it’s cross platform PSP / Windows (DirectX) Game Engine.http://forums.ps2dev.org/viewtopic.php?t=3956
Image provided by: UnknownPSP Lua Coders now have their own magazine. There a few game reviews and an interview with Shine, the maker of Lua Player. An offline version of the magazine is available too.http://psplua.com/modules/news/article.php?storyid=6
deniska has updated the port of NOIZ2SA for the PSP. The changes are:
– Color customization: all game colors can be re-assigned by changing ./images/colors.txt filecolors are in 8 bit RGB format (where R,G,B range from 0 to 255.Note that actual display color components are in 5 bit format, meaning that colors (255,255,255)&(254,254,254) are going to look the same on the screen…- New color theme. Of course, if you don’t like it, create your own or use the classic one by swapping files in images directory withthe ones from images_classic.- Side panels can be changed by editing corresponding images in ./images directory.Make sure you keep the size the same&save images as 8 bit BMPs.- Expanded soundtrack support. Each finite level has it’s own soundtrack now.- FX volume adjustment: get the perfect music/fx ratio with [SQARE]&[TRIANGLE] buttons during the game play.- Soundtrack playback in main menu.- New soundtrack added.NOTE: you can still use any mod/s3m/xm/it files as your game music. Make sure that they have<8 channels, named propery&put in the sounds directory.- Rendering optimizations: frame rate is boosted from 20fps (v.05) to 30fps normal / 60fpswireframe mode. Wireframe mode can be enabled by setting"RENDER_BG 0"in ./images/colors.txt file. If set, background is not filled with color, which, in my opinion, creates a nice effect&saves lot's of CPU juice for boosting the frame rate.- Numerous bug fixes: it should not hange on exit anymore, play sound on extra life bonus and so on.- Source code, although not clean and highly unreadable, is released. Use the latest build of PSPSDK to build. You'll need to install a bunch of libraries from ps2dev.orgprior to build...
http://www.dcemu.co.uk/vbulletin/showthread.php?t=13049