Category: Miscellaneous
ReboNDS is a puzzle/action game in which you have to fill a playgound area isolating balls. To reach the goal, you have to draw horizontal or vertical lines. Any closed area without ball inside it will be automatically filled. Hence, this game is another version of the various X-bounce, K-Bounce, Win-Bounce, and so on… Some of the graphics wre created from scratch, some others use parts of icons from the Linux world. Relase notes:
Currently, highscores are again not recorder and microphone is not yet available. However, some sounds have been added and numerous bugs have been fixed.
http://francois.pessaux.neuf.fr/creations.html
Wraggster from PSP-News, in conjunction with Lik-Sang, are presenting a new coding competition for PSP users. The competition lasts for 30 days only, so you better hurry up to get some decent stuff done. Here are the rules:
The contest will run from October 8th 00:01am 2005 to November 7th, 2005.
The contest will end at 11.59pm gmt , (the end of November 7th , 2005).
Submissions for the contest should be sent to bluebolshi[at]hotmail.com or messaged to wraggster on the DCEmu UK forums or posted in the Private Developers Forum
Submissions must be new or updated releases and ones that havent been publically released before the winner of the contest is announced.
Submissions will be posted over a 2 day period or less if the amount of entries is small starting November 8th.
Multiple entries are allowed although only the best entry will win prizes.
Entries must be freeware so that when tournament ends they can be distributed.
This competition is open to anyone and all software for the PSP.
The Judging will be done by 5 selected DCEmu Forum Members after a poll decides who the top 5 entries are.
The winner will be announced on the 12th November 2005.
http://psp-news.dcemu.co.uk/psp30codingcomp.shtml
BPDE is another shell for your PSP written in Lua by BePe86. Grab it from the ps2dev.org boards and feel free to leave feedback.http://forums.ps2dev.org/viewtopic.php?t=3695
Image provided by: AnonymousTipsterAnonymousTipster has released a new version of RoboTORN 3D. This version fixed a bug where you crash if you don’t put RT3D Resources in PSP/GAME and adds a level editor.http://forums.qj.net/showthread.php?t=20174
This application was written so a File Manager could be kept in a non-executable area of the memory stick and launced externally using a 4-digit pass key. That way you can keep certain images/music hidden from friends/family and view at your leisure. Another use may be to keep rename/copy/delete commands away from very young users who may be randomly pressing buttons on your psp. Check the readme for instructions!http://forums.qj.net/showthread.php?t=20162
Syn-Z has improved DGen once more. It’s a Genesis/Megadrive emulator for the PSP.
http://syn-k.sakura.ne.jp/dgen_psp/
Zotbot DS, an upcomming game for the Nintendo DS has made a few more steps forward. Thanks toDrunkenCodersfor the news. Changes:
W00t just made a major update, I added a data map to the backgrond. What does that mean? Now the map has passable and nonpassable tiles, so now my game has a bump you can jump around w00t. This map will also allow me to do more in the future, such as determine tiles to be grind poles. The hard part non touch screen part of my game is done, now I can do the easy stuff various new tiles, artwork, and more levels. When I get some sort of hardware to test this game on my ds I will add the main characters weapon and enemies, so until then I think I’ll make this a race to the end of the level game. In honor of my engine being basically complete, I’ve made the background ub3r awesome. I also slowed down the sprite a bit, leave comments if it’s too fast, and also if the jump motion looks skippy.
http://creepyplaidman.20megsfree.com/downloads.html
Infantile Paralysiser has released a”final beta”of his application MoonShell.http://mdxonline.dyndns.org/archives/nds/
FCE Ultra v0.98.12 GC v1.0 is a Nintendo Entertainment System emulator for Nintendo’s GameCube. Thanks to Mithos on EFNET #gcdev for the news.http://www.tehskeen.net/…
Reesy has modified OpenSNES for the GP32 once more. OpenSNES is a Super Nintendo Entertainment System emulator. Here is a partitial quote of the recent changes:
I have succeded in improving the current sound core, I moved the sound rendering to a DMA interrupt driven system. A section of sound is now rendered and played using a DMA, when the DMA completes it uses a interrupt to render some more code to play. Its a very clean setup and saves having to do all the messing around that Yoyofr had to do before in order to get clean sound.
I’ve also noticed that there must be a bug in the”fastmode”option on the video menu because then this in enabled the sound crackles and when it is off the sound is clear.
I’ve still got to fix the BLU+ and saving problems but here is another release for people to play with.
http://www.gp32x.com/board/index.php?showtopic=20985&st=15