Reesy has modified OpenSNES for the GP32 once more. OpenSNES is a Super Nintendo Entertainment System emulator. Here is a partitial quote of the recent changes:

I have succeded in improving the current sound core, I moved the sound rendering to a DMA interrupt driven system. A section of sound is now rendered and played using a DMA, when the DMA completes it uses a interrupt to render some more code to play. Its a very clean setup and saves having to do all the messing around that Yoyofr had to do before in order to get clean sound.

I’ve also noticed that there must be a bug in the”fastmode”option on the video menu because then this in enabled the sound crackles and when it is off the sound is clear.

I’ve still got to fix the BLU+ and saving problems but here is another release for people to play with.

http://www.gp32x.com/board/index.php?showtopic=20985&st=15