This is my entry for the PDRoms Coding Competition 2.5. It’s a simple rogue-like game, made according to the rules of the competition (Monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel).
The objective of the game is actually very simple: just collect as much treasure as you can, an then find the stairs to advance to the next stage, all the while avoiding the enemies.
You gain an extra life for every 2 stages completed. Enemies get faster and more agressive as you progress. Each time you’re hit by an enemy, you’ll be teleported to another location in the map of the current level.
Have fun!