Dingoo News
Penguin Command is a clone of the classic Missile Command game, but has improved graphics and sound. The gameplay has been slightly modified. You must enable mouse using SiENcE’s mouse emulation program
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,455
As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. This is the first beta of the Love2D Game-Engine runtime for Dingux!
http://crankgaming.blogspot.com/2010/10/nlove-062-beta-love2d-for-dingoo.html
Super Mario War is a Super Mario multiplayer game. The goal is to stomp as many other Marios as possible to win the game. It’s a tribute to Nintendo and the game Mario War by Samuele Poletto. The game uses artwork and sounds from Nintendo games. The authors hope that this noncommercial fangame qualifies as fair use work. They just [&hellip
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,374
Aleph One is a game engine currently in development by the Open Source community. It is based on the source code of Marathon 2: Durandal, a game created by Bungie Software in 1995. Since Bungie released the source code, Aleph One has matured to include a variety of new features and improvements
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,452
HOLd (HOLD daemon) turns off LCD backlight if the HOLD button pressed and enables again if unpressed. To autostart add to /local/sbin/main before “./gmenu2x” following: /boot/path/to/hold &#
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,454
Heroes is similar to the “Tron” and “Nibbles” games of yore, but includes many graphical improvements and new game features. Here is a quick port of Heroes for Dingoo-Linux (Dingux and OpenDingux)
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,451
Dingoonity.org turns one! Now if this isn’t a reason to celebrate?! Hail the Dingoo! Quote Today marks one year since Dingoonity first launched these boards. It has been a great year, and since day 1 the community has grown in leaps and bounds. I’d like to thank all the people that have made the community what it is: The board [&hellip
http://boards.dingoonity.org/announcements/dingoonity-turns-1-year-old!/
Added Oct 16, 2010, Under:
Dingoo
Dingoonity.org turns one! Now if this isn’t a reason to celebrate?! Hail the Dingoo! Quote Today marks one year since Dingoonity first launched these boards. It has been a great year, and since day 1 the community has grown in leaps and bounds. I’d like to thank all the people that have made the community what it is: The board [&hellip
http://boards.dingoonity.org/announcements/dingoonity-turns-1-year-old!/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM supports include Adventure Soft’s Simon the [&hellip
http://www.scummvm.org/downloads/
RockBot is supposed to become a multi-platform action game and borrows elements from Capcom’s Megaman. Changes: Fully playable (if you do not hit a bug) 8 stages and final boss. Music for all stages and bosses. More sound effects such as shot reflection. Player death – after dead first time, you become half-invulnerable; makes easier for testing, will be removed [&hellip
http://rockbot.upperland.net/?p=500&lang=en