Dingoo News
Spout v1.0 (OpenDingux Game)

French developer alekmaul and for now fresh OpenDingux lover, ported the abstract shooter Spout.

Thanks to alekmaul himself for the news!


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openMSX v0.9.1 (MSX emu for OpenDingux)

openMSX is one the most advanced emulators of MSX, an 8-bit home computer system from the 80’s for which many great games exist. Compared to the preview version, this version starts up much quicker, has a more responsive and better designed OSD menu and has a virtual keyboard.


MSX device support:
– Bug fixes:
– overscan: 512×512 demo by NYYRIKKI and Don’t Cock It Up by Matra now work
– several small issues in existing MSX machine configurations
– 2nd drive detection on National machines
– detail in MSX-AUDIO that prevented proper detection in MSX-AUDIO BIOS 1.3
– fixed crash with fast resampler and 8192 samples
– Accuracy improvements:
– much improved accuracy for Floppy Drive Controllers (mostly WD2793 and
– added support for delayed motor off for disk drives, as in real machines
implemented by the CXD1032 chip
– disk drive rotation is now correct
– added support for persistency of S1985 back-up RAM
– added support for specifying the initial content of RAM and VRAM. Fixing
this for the Philips MSX2’s shows why Cas Cremers never noticed a bug in
Akin, causing white pixels on the screen
– improved timing of the VDP LINE command (thanks to NYYRIKKI for the ideas)
– Added support for the FDC connection style of the Victor HC-9x
– Added support for several floppy drive extensions: Sanyo MFD-001, Mitsubishi
ML-30DC/ML-30FD, Talent DPF-550, AVT DPF-550, Philips NMS 1200
– Added Spanish Mitsubishi ML-G1, Spanish Mitsubishi ML-G3, Japanese Sony HB-10,
Toshiba HX-21, Toshiba HX-22 and Toshiba HX-22I. The latter two have a
switchable RS-232C interface (use the new toshiba_rs232c_switch setting)

New or improved emulator features:
– OSD menu improvements:
– list of machines and extensions are now sorted alphabetically
– file lists are now filtered on extension case insensitively
– Performance improvements:
– start-up time
– several scripts
– improved console rendering speed (uses less CPU)
– improved Tcl integration
– speed up low level disk emulation
– Miscellaneous:
– guess_title script is now a lot better and is used to generate file names
if no file name was given (e.g. to screenshots)
– don’t print an error when an initial CMOS/SRAM file isn’t found
– enable auto-run for cassettes by default
– additional files for ROMs (like samples for Playball) can now also be in
the same directory as the ROM file

Build system, packaging, documentation:
– Upgraded 3rd party libraries
– First step in phasing out the roms/ directories: removed them (including
SHA1SUMS file which was redundant with the hardwareconfig.xml files) and new
configs do not use the path with roms/ anymore; use the systemroms pool

And of course the usual various bug fixes.


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Sqrxz 3 v1.00 (Game)

Sqrzx 3 by Retroguru is a pretty insane Jump’n Run Game with Puzzle elements, available for Amiga OS4, AROS, Caanoo, Dingoo A320 (OpenDingux), Dreamcast, GP2x, Mac OS X, Motomagx, MorphOS, NetBSD (Intel), Pandora, Playstation Portable (unsigned), Symbian OS Series 60, Symbian OS UIQ3, Ubuntu, Windows and Wiz.

Make sure your mind works faster than a thunder and your fingers should be even faster than that.

[Trailer] Sqrxz 3 - Adventure for Love

The Dreamcast version has been updated, while all other 16 platforms are an initial release to it’s respective platforms.


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Gambatte (12-02-2012) (GBC emu for OpenDingux)

Gambatte is an accuracy-focused Gameboy and Gameboy Color emulator, now ported to OpenDingux by abhoriel.


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Puzzletube v1.0b (Game Port)

Puzzletube by Ziz is a “puzzle game on a tube”.

GP2x Open2x-FW: http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2898
GP2x OFW: http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2899
Dingoo OpenDingux: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,563
Wiz: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,573
Caanoo: http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,25,829

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Unnamed Monkey Game (tUM 2011) (Dingoo OpenDingux Game)

Unnamed Monkey Game by Topy44, zear and Harteex is a Jump’n’Run game for OpenDingux, Windows and Linux. This game features almost authentic Gameboy Classic feeling and ranked #3rd in the tUM gamedev competition 2011.

Tum 2011: Game Unnamed Monkey Game by Zear & Harteex & Topy44

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PokeMini v0.5.1 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.


* Relative files are now launched from current directory
* Fixed notification message display in 32bpp
* Added 50% Scanline LCD filter
* New Tools (Available in Debugger package):
* PokeMini Image Converter
* PokeMini Music Converter

Debugger only:
* F1 shortcut for documentation
* Improved external launcher
* IRQ Window “Frames in single-row” initialization fixed
* Minimized windows won’t be rendered now
* Added “Character Set -> From file…” in Memory viewer
* Added “Memory data” in Memory viewer with Import, Export, Copy and Fill operations.
* Win32 Only: Fixed DirectDraw surface pitch


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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
– Added support for Lands of Lore: The Throne of Chaos.
– Added support for Blue’s Birthday Adventure.
– Added support for Ringworld: Revenge Of The Patriarch.
– Added support for the Amiga version of Conquests of the Longbow.

New Ports:
– Added PlayStation 3 port.

– Fixed the ARM assembly routine for reverse stereo audio.
– Added support for building with MacPorts out of the box.

– Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

– Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
– Fixed loading and saving in the PC version of Waxworks.
– Fixed music in the PC versions of Elvira 1/2 and Waxworks.

– Added support for the iOS version of The 7th Guest.

– Fixed crash when trying to talk and ask something at the same time.

– Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

– Implemented PC Speaker support for SCUMM v5 games.
– Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
– Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
– Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
– Fix freeze in Windows demo.
– Fix crash when using cutscene subtitles pack with the Macintosh version.

– Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
– The US version of Discworld II now shows the correct title screen and language flag.

Android port:
– Fixed plugins on Android 3.x.
– Moved the default saved game location to the SD card.


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The Last Mission Remake v0.5 (Dingoo Game)

The Last Mission Remake is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake.

You control a tank-like robot which can be divided in two: you rotate caterpillar and head-cannon, and the head part can fly off on its own. However, the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot’s two parts. The original game was published by Operasoft in 1987 and is an almost exact replica of the self-booter PC version. The 4-color CGA graphics is retained but the sound is changed to adlib to give the game more MSX1/2 feel.


+ rewrite a bit keypress routines
+ any key to exit demo mode
+ make elevators part of the game process, not a cutscene – make final cleanup
+ pause mode
+ fullscreen toggle for sdl (win32 and *nix)
+ rotating “the last mission” logo
+ showing big title picture


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Dingux-Vectrex (18-09-2011) (Vectrex emu for Dingoo Linux)

Coccijoe ported ZX-81’s Caanoo-Vectrex to Dingux.


* Fixed sound and crash for Dingux


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