Dingoo News
GemRB (WIP) (Dingoo Linux Port misc)

SiENcE is on half way through porting GemRB to Dingux. GemRB is a Game Engine port of the original Infinity Engine (the one of Baldur’s Gate, Icewind Dale, Planescape: Torment, etc…) to Linux/Unix, Mac OS X and Windows with some enhancements.

There is NO release yet!

http://crankgaming.blogspot.com/2010/08/icewind-dale-on-dingux-using-gemrb.html

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OpenJazz (Release 1) (Dingoo Linux misc Port)

Although there is an OpenJazz port for Dingux already, Zear comes up with many improvements compared to the old port.

Let’s list the most important ones:

* compiled against the latest svn (129), it has A LOT of updates, like:
– partial support of mode7 bonus level
– all the levels are playable and completable
– partial support of the first boss – medivo guardian
– plasma effect in the main menu
– partial support of the cut-scene movies
– many minor fixes
* improved button mapping in-game and in the menu
* fixed music not looping
* support of two resolutions: 320×240 and 320×200
* support of usb networking multiplayer
* merged dingux patches with the vanilla svn, dingux port is now official!

http://boards.dingoonity.org/dingux-releases/openjazz-2148/

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Zelda ROTH v1 (Dingoo Linux Game Port)

After Link’s victory over Ganon (in “A Link to the Past”), no one knows what Link’s wish to the Triforce was. But this wish reunified the Light World and the Dark World and brought the 7 wise men’s descendants back to life. Peace was back in Hyrule. But unfortunately, this wish also ressurected Ganon and his henchmen. He was preparing his revenge, but he couldn’t do anything without the Triforce. One night, a familiar voice speaks to Link in his sleep…

Known issues / to do list

* remap buttons according to SNES configuration
* identify the cause of random freezes

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,389

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SDL SLiDing v0.1 (Beta) (Dingoo Linux Game Port)

The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,388

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NuPDF v0.3 (Dingoo Linux Application)

NuPDF is a small, relatively fast PDF reader for the Dingoo-A320 running Dingux.

Changes:

added page rotation
added goto specific page
added config file
added return to top of page on pagechange
starting zoom level tweaked

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,113,345

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OpenTyrian (25-07-2010) (Dingoo Linux Game Port)

OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by ZX-81.

Release notes:

Here is an optimised build of OpenTyrian that plays full speed with sound. This archive ONLY contains the executable: opentyrian.dge, please overwrite your old tyrian executable or get the datafiles if you do not have them

http://sweetlilmre.blogspot.com/2010/07/dingux-opentyrian-release.html

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GnuBoy4D v1.1 (GBC emu for Dingoo Linux)

GnuBoy4D for Dingux is a Gameboy and Gameboy Color emulator based upon GnuBoy.

Changes:

-new Scaler is now Final (Scale2x)

Plenty of Gameboy Color homebrew games can be found here at PDRoms, just browse around 🙂

http://crankgaming.blogspot.com/2010/07/gnuboy-4d-v11-released.html

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Planet Hively (23-07-2010) (Dingoo Linux Musicdisk Port)

Planet Hively is a musicdisk which has been seen on platforms such as GP2x, Windows, Linux, GP32 and now sees a Dingux release as well.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,38,379

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Madplay for Dmenu 0.2 (Beta) (Dingoo Linux Application)

Side of the songs while playing games is no longer a dream, multi-task is no longer under the monopoly Gmenu.

Release notes:

Name: Madplay for Dmenu 0.2.rar
Date: 18/ 7/2010
Size: 13 KB
Version: v.0.2
Author: Porter: a124356434
Website: www.ccdang.com/bbs/read.php?tid-9257.html
Download: www.uushare.com/user/a124356434/file/3234078

Side of the songs while playing games is no longer a dream, multi-task is no longer under the monopoly Gmenu. Come join the camp of it ~ madplay

Update: new entrants to random play, you can see the song list. Remove the other two playlists. (Personal feeling of no use)

Installation Instructions

1: Please madplay folder to the local / apps / directory
Then madplay.png and s.png, p.png files to local / dmenu / themes / default / res / media / directory
2: Please Dmenu added under the menu configuration file:

MenuItem madplay
(
Icon = “res / media / madplay.png”
Name = “madpaly”

SubMenuItem play1
(
Icon = “res / media / s.png”
Name = “sequential playback”
Executable = “. / Background player. Dge”
WorkDir = “/ usr / local / apps / madplay / Play list”
)

SubMenuItem play2
(
Icon = “res / media / s.png”
Name = “Random Play”
Executable = “. / Random play. Dge”
WorkDir = “/ usr / local / apps / madplay / Play list”
)

SubMenuItem pause
(
Icon = “res / media / s.png”
Name = “pause”
Executable = “. / Pause playback. Dge”
WorkDir = “/ usr / local / apps / madplay”
)

SubMenuItem play
(
Icon = “res / media / s.png”
Name = “resume play”
Executable = “. / Resume playback. Dge”
WorkDir = “/ usr / local / apps / madplay”
)

SubMenuItem stop
(
Icon = “res / media / s.png”
Name = “stop playing”
Executable = “. / Stop playback. Sh”
WorkDir = “/ usr / local / apps / madplay”
)
SubMenuItem liebiao
(
Icon = “res / media / p.png”
Name = “music list ..”
Executable = “”
WorkDir = “/ usr / local / apps / madplay / Play list”
Selector = true
)
)
)

3: Please put the songs you want into the playlist.

Note:
1. Do not change madplay file, or will cause playback failure.
2. Use after each function key. Will be stuck in the console 3-4 seconds to return to Dmenu interface. Please be patient.
3. Just started playing music may point card. This is normal. Because the system is the allocation of resources.
4. Random play, play list, must have two or more songs. Otherwise it will create plays fail.

Tips:
Volume control: The main interface can be L, R key to adjust the music volume. Some games you can adjust the size of the game to adjust the music volume volume.
Fluency adjustment: can be overclocked. In the game and mame the fba the voice of these simulators closed; MD simulator proposed Sound Quality set to 8000Hz.

Bug Description:
Sometimes players failed (resolved).
nohup.up will continue to increase (already resolved).
Other bug. Unknown ~ (Welcome to test).

Play Performance Testing:
Background play a song ____ Coral Sea
Ps (day strain) serious off slowly. Sound bursts card.
Fc (Duola A Dream) is very smooth.
Pce (blood dodge ball) is very smooth.
Sfc (monster three-line) slow down.
Gbc (Adventure Island) normal. A point card.
openbor (Naruto) smooth.
Transplant Games (Jin Yung’s Heroes) has just entered the game with point card.
For the time being only test so much. Welcome to test other games ~

Name: Madplay for Dmenu 0.2.rar
Date: 18/ 7/2010
Size: 13 KB
Version: v.0.2
Author: Porter: a124356434
Website: www.ccdang.com/bbs/read.php?tid-9257.html
Download: www.uushare.com/user/a124356434/file/3234078

http://boards.dingoonity.org/dingux-releases/madplay-for-dmenu-0-2-beta/

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Abuse SDL v0.1 (Dingoo Linux Game Port)

Abuse is a dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy.

http://boards.dingoonity.org/dingux-releases/abuse-sdl-(v-0-1)/

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