Dingoo News
Added Aug 4, 2013, Under:
Dingoo
Dooom is a Doom port for the Dingoo Native OS by the_wub, which itself is based mainly on the Chocolate Doom source port by Simon Howard. Release notes: I’ve uploaded version 1.1 to the google code page. This version lets you put all your wads in the dooom folder with a separate command line file for each wad. The wad [&hellip
http://boards.dingoonity.org/dingoo-releases/dooom-a-doom-port-for-the-dingoo-native-os/
Added Jul 28, 2013, Under:
Dingoo
Dooom is a Doom port for the Dingoo Native OS by the_wub, which itself is based mainly on the Chocolate Doom source port by Simon Howard. Changes: – Removed my stupid music volume hack that prevented music from being completely muted. – Fixed enemy AI problems and BFG ammo bug by adding back dehacked support. – Added support for modified [&hellip
http://boards.dingoonity.org/dingoo-releases/dooom-a-doom-port-for-the-dingoo-native-os/
Added Jul 28, 2013, Under:
Dingoo
Temper for Dingoo Native is an NEC PC Engine emulator originally coded by Exophase and ported by Slaanesh. It plays HuCard, CD, SCD, AracdeCD and SuperGfx games mostly at full speed
http://www.slaanesh.net/2013/07/temper-080-for-dingoo-native-v10.html
Added Jul 18, 2013, Under:
Dingoo
lion_rsm has been working hard to bring us an updated Dingoo Emulation Pack. All emulators included to run on native Dingoo without the need of modification or installing Dingux. News via Dingoonity-Board. Changes: * Significant code refactoring * Changed color theme to new one named “Orange” for DEP v2.x * Maximum size for box cover changed to 200×200 * Now [&hellip
http://drlionrsm.blogspot.co.at/2013/07/dingoo-emulation-pack-v20.html
The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL. Changes: – 3/18/13: recompiled with AI support, sorry for missing this out on first build
http://boards.dingoonity.org/dingux-releases/new-fheroes2-r3036-for-opendingux-2012-06-16-%28first-end-user-release%29/
Added Jul 9, 2013, Under:
Dingoo
OhBoy is a Gameboy and Gameboy Color emulator for native Dingoo, initially made by
http://code.google.com/p/ohboy/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM supports include Adventure Soft’s Simon the [&hellip
http://scummvm.org/news/20130531/
Added May 22, 2013, Under:
Dingoo
MAME4ALL emulates multiple Arcade classics on Dingoo’s native OS. This update presented by Slaanesh comes after three years of waiting, so if you happen to have on of these obscure Dingoo’s at home… what you are waiting for
http://www.slaanesh.net/2013/05/mame4all-v11-for-dingoo-native.html
Gmu is an open source music player. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser. Changes: * Volume control in gmuc Gmu ncurses interface *Flush input buffer in gmuc when handling scrolling to allow for more precise scrolling on slower devices * [&hellip
http://wejp.k.vu/gmu/gmu_0_9_1_released
Airball is a game originally published in 1987 by Microdeal. So far the game exists on Dragon 32/64, Atari ST, Amiga, MS-DOS, Atari 8-bit, Game Boy Advance and Android. Shin-NiL took himself a couple of hours to port Clement Corde’s Airball SDL to the Dingoo A-320 handheld (running OpenDingux). Turned into a ball by an evil wizard, you’ve to explore [&hellip
http://boards.dingoonity.org/dingux-releases/airball-remake-opendingux/