GP2XPaint is a drawing program for the GP2x. To install the program copy the entire ‘gp2xpaint’ directory into the root directory of your SD card.
Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.
Features Include:
12 Levels
Randomly Generated GFX Of Different Colours On Each Run
Anti-Aliasing Of Graphics
Highscores
Sound Effects And Music From The Original Game
Shoot the alien ships, collect powerups/upgrades.
Starfighter-GP2x is a GP2X port of Project:Starfighter, a SDL game by Stephen Sweeney and Richard Sweeney of Parallel Realities. The game is functional, but it needs to be adjusted from it’s current 800×600 resolution down to 320×240, or even 640×480 for both a speed increase and to eliminate downsampling artifacts.
Cave Storyis a traditional action-adventure game, reminiscent of the Castlevania and Metroid games. [Taken from wikipedia]
Changes:
Fixed the “Rest Area” bug
This is a port of Beats of Rage and the enhanced OpenBOR for the GP2x (a good fighting engine).
ParkyDR has released the source code for GravityForce2X.
xBaK is a fan-made remake of the classic Sierra computer RPG “Betrayal at Krondor” running on linux. xBaK is basicly a game engine, that uses the data files that came with the original game by Sierra Online. You should already have your own copy of “Betrayal at Krondor”, the required data files are NOT distributed with xBaK. The xBaK engine is licensed under the GPL. xBaK is being developed on linux, using SDL for portability.
**** GP2X ****
1. Place the xBak_devkit.gpe anywhere on your SD.
2. Place the Bak data files in any of the paths listed above. I recommend putting them next
to the gpe or in a folder krondor at the same location as the gpe.
3. I also recommend using GMenu2X, as you can use it overclock xBak through it.
Battlejewels is simple to pick up — just match coloured mana gems together to clear them — and gives you a lot of meat to chew on as you play more. Delve into the game.. theres lots to fiddle with! There are dozens of gem-swapping games out there, but lets face it – you can play Bejewelled for hours on end, but why? Just to clear the level? Fine and good, they perfected the form. But in Battle Jewels you can clear the level, and smash the opponent too. Its as simple or as complex as you want .. play to clear, play to win, or play to level up.
Author release notes:
All four classes have spells up through level 10 which ought to take awhile to get to; theres a pile of gear (some 100 items give or take) defined, across those levels as well and crafted for differing purposes so you can customize your avatar. The opponent scaler tries to match your gear a little so you don’t overpower the AI purely on that basis. And heck, if your’e a gold farmer you can buy more skills and spells at the store to reward oyur time investment. Lots of tweaks to combat and so forth, and nabbed that crash bug I introduced back in 053..
So overall I think this should be pretty interesting to fiddle with, and hopefully stable. But I’m betting after a fw levels it could get unbalanced.. as with all these new spells and gear, we need playtesting to sort out what is over or underpowered. Please help.. play till your knuckles bleed and you’ve got carpal
http://www.codejedi.com/battlejewels/binaries/battlejewels-gp2x-058-beta.zip
Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.
Author release notes:
I finally got round to updating Boomshine2x yesterday. Now it has some new optimisations to increase speed slightly and reduce slowdown in the later levels, and a new type of shapes, with its own scoreboard that can be selected from the options menu. You can cycle through the different scoreboard on the high scores screen using L and R.