Fruit machine simulator with a Cluedo style theme coded by ruckage.
Battlejewels is simple to pick up — just match coloured mana gems together to clear them — and gives you a lot of meat to chew on as you play more. Delve into the game.. theres lots to fiddle with! There are dozens of gem-swapping games out there, but lets face it – you can play Bejewelled for hours on end, but why? Just to clear the level? Fine and good, they perfected the form. But in Battle Jewels you can clear the level, and smash the opponent too. Its as simple or as complex as you want .. play to clear, play to win, or play to level up.
This is a complete development enviromet for GP2X development as a complete preconfigured package as many people are still having trouble setting up the toolchain, IDE, etc from the Wiki.
What is included?
– Code::Blocks IDE nightly build (10 Aug 2007): http://www.codeblocks.org/
– MinGW compiler: http://www.mingw.org/
– SDL libraries: http://www.libsdl.org/
– DJWillis Open2x SDK: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,1918
– Guyfawkes SDL test: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1047
[Modified by me with Code::Blocks project setup and PC build]
– SDL template project by myself based from Lazy Foo’s tutorials
http://lazyfoo.net/SDL_tutorials/index.php
Its an application to convert between many avi/mpeg/mpg formats to GP2x mplayer compatible *.AVI 320×240 format. Its useable when you want to watch avi movie without any “slideshows” and without power-consuming overclocking option. Right after conversion, converted file appears in GP2x video converter folder in “output.avi” file
This is a complete development enviromet for GP2X development as a complete preconfigured package as many people are still having trouble setting up the toolchain, IDE, etc from the Wiki.
What is included?
– Code::Blocks IDE nightly build (10 Aug 2007): http://www.codeblocks.org/
– MinGW compiler: http://www.mingw.org/
– SDL libraries: http://www.libsdl.org/
– DJWillis Open2x SDK: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,1918
– Guyfawkes SDL test: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1047
[Modified by me with Code::Blocks project setup and PC build]
– SDL template project by myself based from Lazy Foo’s tutorials
http://lazyfoo.net/SDL_tutorials/index.php
Skeezix has updated his game Battlejewels.
Battlejewels is simple to pick up — just match coloured mana gems together to clear them — and gives you a lot of meat to chew on as you play more. Delve into the game.. theres lots to fiddle with! There are dozens of gem-swapping games out there, but lets face it – you can play Bejewelled for hours on end, but why? Just to clear the level? Fine and good, they perfected the form. But in Battle Jewels you can clear the level, and smash the opponent too. Its as simple or as complex as you want .. play to clear, play to win, or play to level up.
Release notes:
A lot of internal and visible changes have gone on here; mostly its about levelling up and everything to do with that. Its quite a lot going on .. how fast to level up? (too fast is boring, too slow is annoying); scaling up opponents (so they’re not too hard, not too easy); adding spells and gear, and all that junk. New spells and gear are yet to be done and the opponent only partially scales up (he gets some naive skillups, but not yet any gearups or spellups, since they’re not entered yet smile.gif
Still, you can level up, increasing your skills in many ways, and buying spells as you go (you start with no spells, so even have to buy your basics that you’re used to.)
Obviously the existing spells will become underpowered as you level up, but you can help trial out the levelling up system and let me know how the opponents fare against you and so forth 🙂
GMath3D New (800×500) is a graphics library for GP2x. 2D, 3D, Text, Joystick, Sound, Time routines. Example are included.
MAME GP2x is a port of MAME to the GP2x by Franxis and contributors.
Changes:
– Improved again the System 16 driver (MAME 0.36b4): Several new games are playable (Out Run, Space Harrier, Super Hang-On, Bay Route, etc). All games have now full sound (Moon Walker, Shadow Dancer, E-Swat, etc).
Several fixes in some games (e.g. Hang-On has no graphic errors now).
– The SEGAPCM, RF5C68 and YM2612 sound cores have been added (required by several System 16 games).
– Modified romsets: MAME 0.36b4: alexkidd, aliensyn, altbeas2, altbeast, astormbl, atomicp, aurail, bodyslam, dduxbl, eswatbl, fantzone, fpointbl, goldnaxa, goldnaxe, hangon, hwchamp, mjleague, moonwlkb, passshtb, quartet, quartet2, riotcity, sdi, shdancer, shdancrj, shinobi, shinobl, tetrisbl, timscanr, tturf, tturfbl, wb3, wb3bl, wrestwar.
– New romsets: MAME 0.36b4: alexkida, aliensya, aliensyb, astorm, auraila, bayrouta, bayroute, bayrtbl1, bayrtbl2, endurob2, endurobl, enduror, eswat, fpoint, goldnabl, goldnaxb, goldnaxc, moonwalk, outrun, outruna, outrunb, passsht, shangon, shangonb, sharrier, shdancbl, shinobia, tetris, wb3a.
– Updated Cyclone M68k core by Notaz. The trace mode and the address error emulation have been added.
– 1202 romsets are now supported!. The ClrMAME DAT has been also updated with the latest romsets.
ParkyDR has released an Allegro version including the “Button patch”. You can grab it from:
Cave Story, or Doukutsu Monogatari, is a Japanese freeware side-scrolling platformer game developed by StudioPixel and ported to GP2x by Simon Parzer.
Changes:
. Better performance (the non-accelerated version runs nearly fullspeed at 200 MHz)
. More accurate music playback
. Buttons are customizable (gp2x_buttons.txt)
. Fixed text alignment
. Fixed a crash in the “undead core” level
. Fixed a crash just before the credits
. Fixed credits (script wasn’t loading)
. Tested the entire game, including secrets, on the GP2X