GP2x News
Added Sep 29, 2007, Under:
GP2x
Jump n Bumpin’ was originally a multiplayer game, over time AI got added and a few ports have been made. This port is based on the port from Florian Schulze. Joyrider made this game into a single player game for the GP2x by doing some small modifactions and adding GP2x input handling.
You play with one of the bunny’s and the aim of the game is to “bump” the other bunnies, you do this by jumping on their head. You need to get 50 bumps as fast as possible, before the CPU players do. You can play customn levels and even make your own.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,2335
Added Sep 27, 2007, Under:
GP2x
Ultimate Fenix is an interpreter to play games coded using that programming language.
Until now there was only the Fenix GP2X ported by Puck2099. The difference between that and this one is basically the Fenix version in which it’s based. Ultimate Fenix make use of Fenix’ engine 0.92a, but the “old” Fenix uses 0.84.
All efforts will be put into this “new” engine. Old Fenix games might need minor rewrites to get compiled.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,2332
Added Sep 26, 2007, Under:
GP2x
Znax is a remake of a game by Nick Kouvaris. It is a sort of puzzle / arcade game where you as the player need to select 4 blocks of the same color and form rectangles as big as you can. By doing this you will erase all blocks in this square and they will be replaced by new blocks. You keep on doing this till the time runs out, and try to gain your highest score possible. There are two game modes, Relative timer and fixed Timer, in the first mode you’ll also gain extra time for deleting blocks so you can play longer if you are fast enough. With the second mode you don’t get extra time for deleting blocks but just points added to your score so here you try to get the highest amount of points in the given time period. The game has support for up to 25 additional mod or ogg music files and skin support!
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2333
Added Sep 25, 2007, Under:
GP2x
Puck2099 has updated his port of the 3D Ego-Shooter Rise of The Triad.
Changes:
* Fixed sound problems.
* Added game music.
* Added TVOut autodetection so now it isn’t necessary to have 2 programs for each version.
* Increased clock speed from 133 to 166 Mhz. It isn’t too bad at 133 Mhz, but in maximum difficulty level it could slow down a bit when the screen is full of enemies.
http://www.gp32wip.com/projects/rott-v0.2.zip
Added Sep 24, 2007, Under:
GP2x
Zombiepox2x is an allegro game where you have to save your friends from zombies.
Changes:
– Music is now working.
– I have added a loading screen (it is not in a file, it is in the
code so there’s no delay to load the data).
– As I told you before, fonts are working right now.
– I have added an icon
– I have removed the menu entry ‘fullscreen’, there is no sense in
having this in the GP2X.
– I have increased the version number.
– I have added the code to avoid the black screen bug
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2324
Added Sep 23, 2007, Under:
GP2x
This is a port of Lbreakout for the GP2x, a breakout game with everything such a game needs.
http://www.willemssoft.be/index.php?main=5&sub=6&action=productdetails&id=223
Added Sep 23, 2007, Under:
GP2x
BeebEm for GP2X version 0.5 is finally released! This release concentrates on improvements to the user interface.
New Features:
* A “message box” + much more user feedback.
* 8271 FDC from Windows BeebEm 3.5 ported over – hopefully fixing the floppy emulation issues people have had.
* A file selector – so an external file selector is no longer required.
* Save state support.
* Create blank disc option.
* And last but not least, many, many, bug fixes.
http://www.gp32x.com/board/index.php?showtopic=38645
Added Sep 22, 2007, Under:
GP2x
GP2X-MSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that ZX-81 had previously ported to PSP.
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms.
Changes:
– Huge speed improvements !
– New graphics
– Display and save thumbnail images for each save state
– Add a simple intro splash screen
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning
http://zx81.zx81.free.fr/serendipity/index.php?/archives/217-guid.html
Added Sep 22, 2007, Under:
GP2x
Mr.Jabberwocky has released the source code of this remake of Game & Watch Fire. Save the people jumping from the burning building. Control the firemen and ‘bounce’ the jumpers into the waiting ambulance.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,3,2326
Added Sep 21, 2007, Under:
GP2x
A very small IDE for GP2X SDK [ 0,3mb ], for those who want to make a small application [ for gp2x ]and doesnt need big fat Visual Studio [ 500mb ] or even codeblocks [ 50mb ]. The IDE is self containing and needs only official GP2X SDK and additional SDL libs or minimal libs to work.
http://www.gp32x.com/board/index.php?showtopic=38615