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FreeTypeGX v0.2.3 (Wii misc)

FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.

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Jack and the Beanstalk (Build 56) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Changed the scoring system in the castle level. I doubled the bonus points for the bonus point timer, and changed it so you only get 50 points for the goose and harp instead of 100. Does anyone have any suggestions on what i should do next?

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Hively Player Advance (GBA Musicdisk)

up rough ( http://www.uprough.net/117-hively-player-advance ) just released “Hively Player Advance” for Gameboy Advance.

There can’t be enough musicdisks for consoles or handhelds, so it’s always a pleasure to see a new one, even for systems with a nowadays low release rate.

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Jack and the Beanstalk (Build 55) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Fixed all that watermelon stuff. I tried to make the music play the whole length of the song, but no matter what key I tried to put it in, the 2600 didn’t have the correct notes for it. Also, you can no longer carry the watermelon around once you press fire. If you press fire, you must shoot it then.

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MobilePad v2.0 (PPC Application)

MobilePad is a light, speedy text document editor that allows you to create quick notes or long journals for daily activities right on your Windows Mobile Phone. Version 1.0 contains most of the functionalities of the popular text editor Notepad for Windows that we all know.

Changes:

– Fixed character count for current text editor (doesn’t count new line). However, when you actually send SMS, carrier count new line as 2 characters. So, I have provided both actual character count and SMS character count. (reported by hanackin) thanks
– Clean up codes to maximize speed.
– Fixed text area when SIP is deployed.
– Added Landscape support.
– Added sending current text as SMS functionality.
– Added Sending SMS to valid selected phone number.
– Added Phone call to valid selected phone number in text editor.
– Added xml, log, ini files support. (thx torpie13)
– Multitab (thx torpie13)

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G-Alarm v1.4.1 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth or solve a mathematical task.

Changes:

[FIXED] *Hopefully* G-Alarm sometimes doesn’t go off > Please report
[FIXED] “Date is in the past”-bug
[FIXED] Debug: False still creates files
[FIXED] Some bugs
[UPDATED] Support for PocketShield
[REMOVED] Support for Throttlelock (needs some improvements)
[UPDATED] Languages: norwegian, slovak, chinese traditional, turkish, french, hungarian, chinese taiwan, portuguese, czech, chinese simplified, greek, italian, spanish, japanese

Discussion: http://forum.xda-developers.com/showthread.php?t=465879

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Loadmii v0.02 (Wii misc)

LoadMii by The lemon man is a small but powerful loader which can run executables from any source (wifi is in todo list) and run it.

Release notes:

LoadMii is a loader created with keeping in mind 2 ideas: power and clean code. The result is this…try it and tell me what do you think. At the moment you can load it via twilight hack or HBC and it can load any elf or dol from usb drives, sd card, usbGecko or sdGecko. Wifi load support will come soon and if you want something in this loader just ask me (open an issue, please do not email me)

A big THANKS to : luccax, wiipower, crediar, dhewg and me ๐Ÿ˜€

Please report any bug you found and i’ll try to fix it

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Animatch v1.01 (GP2x Game)

Animatch is a tile matching game based on Zoo keeper for the DS (Zooo on GBA). The aim of the game is to create a row of 3 or more animals either horizontally or vertically by swapping tiles. Tiles can only be swapped if it results in a row of three or more of the same animal otherwise the tiles will swap back again. When a row of animals is made they dissapear from the board and the tiles above fall into their place.

If you enjoy the game and would like to donate some money to either ruckage or Pat you can do so at their websites. Any ammount is greatly appreciated and will help with future projects.

Ruckage: http://www.muddymonkey.co.uk/
Pat Ferguson: http://www.obstacledelusions.com/music/

Changes:

The touchscreen control was about 5 pixels out on the Y axis. Fixed!

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