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Video: NES Programming #25 – Status Bars And Proper Scrolling (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

Quote:

In this episode we took a page from The Guardian Legend and got a proper status bar working (although there’s no actual data there right now). From there, we started working on how to load rows from the map data as the level scrolled and ran into an issue when I incorrectly thought we had to divide by 8 instead of 32. Oops! Makes a big difference as it turned out. We also covered how some basic 16-bit operations work on an 8-bit processor like the 6502. Thanks for watching! See you next time.

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Roland Eats a Stale Biscuit v2018.04.30 (Nintendo 3DS Game)

Jayenkai released a first version of Roland Eats a Stale Biscuit. Help Roland get all his biscuits from the crazy maze, using only the power of his epic pushing arms.

Please test and give feedback as much as you can. This is the first step to get the “A Game A Week” engine closer to perfection with more games to follow to see daylight on the Nintendo 3DS.

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EDuke32 v1.0 (Nintendo Switch Game Port)

EDuke32 is a port of the classic 3D Realms game Duke Nukem 3D (or Duke3D for short) to several OS’es. EDuke32 adds many new convenient features and modernizations for casual players and many editing features and scripting extensions for mod authors. Ported to Nintendo Switch by cpasjuste.

How to install:

* copy “eduke32” folder to “/switch” folder
* copy “DUKE3D.GRP” and “DUKE.RTS” to “/switch/eduke32” folder
* enjoy !

Thanks to Nintendomax for the news.

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The Retro Hour EP118 – California Games & Chip’s Challenge (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

We talk Chipโ€™s Challenge, California Games and the ill-fated 3DO M2 with the legendary Chuck Sommerville, formerly of Epyx Games and Electronic Arts.

https://soundcloud.com/the-retro-hour/california-games-chips-challenge-with-chuck-sommerville-the-retro-hour-ep118

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