Admiral Pizza 78′ SK8 (2026) by Admiral Pizza for Game Boy Color.
The villains hit Snergaville, but this time you’re shredding Hawaii with 30 seconds to live. Grab coconuts to stay alive in a skating platformer that trades pizza for paradise.
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Admiral Pizza 78′ SK8 (2026) by Admiral Pizza for Game Boy Color.
The villains hit Snergaville, but this time you’re shredding Hawaii with 30 seconds to live. Grab coconuts to stay alive in a skating platformer that trades pizza for paradise.
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PIX (2026) by zaka for Sega Genesis.
Reveal pixel-art hidden inside each playfield, Qix-style. Unlike most Qix-likes, this one lets two players draw lines at the same time in full co-op. Trap enemies, claim territory, then check your unlocked gallery.
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Astra Aquarium (2026) by Enarkz for Game Boy Advance.
Space fishing with cosmic scope: explore quintillions of procedurally generated planets, log every species, and unlock unique aquarium backdrops. No end goal, just the hunt for beauty. Dev’s 10th GBA homebrew, open to minigame ideas.
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Dead Light (2026) by Mjnurney for ZX Spectrum.
Three fuses, a dead reactor, and something hunting the beam of your torch. Can you reach the docking bay airlock before the battery gives out?
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Turtles 2600 (2026) by alfredtdk for Atari 2600.
An Odyssey classic gets reimagined one maze at a time, with randomised question marks and helpful hatchlings to guide. Still a work in progress, but the retro love is clear.
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Bolo99 (2026) by arcadeshopper for TI-99/4A.
A reverse-engineered port of the 1982 Apple II tank classic, rebuilt from the DOS binary with no source. Early alpha runs well, though glitches remain. 32K expansion required.
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Octobeer Fest (2026) by jab for Atari 2600.
Raise a stein to this tabletop puzzler inspired by the German festival. Swap beers and coasters via dice moves to line up four and score, solo or versus. First to nine wins. Just don’t spill your drink.
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Black Cave (2026) by vcastro99 for Commodore 64.
Descend 18 procedural levels for the Magic Medallion, then find the ladder out. Loot rings, dodge traps, and outfight dragons in this Apshai-inspired dungeon crawler with a real ending.
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City Carnage 32X (2026) by D-Mar for Sega 32X.
A clean-room take on the GTA 1 design, rebuilt for real 32X hardware from reverse engineered code, with no original assets. Fake-3D city, textured walls, 20fps action.
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Tide Pool (2026) by cloud manatee for Game Boy.
First GBStudio effort, a tiny coastal world awaiting your visit. Still waters, curious finds, and that handheld glow. Low-key and lovely.
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