AurumStrike (2026) by SteelSoldier for Game Boy Color.
Pilot the Golden Naga’s ancient ship toward a lost homeworld, guided by a salvaged Starmap. A GB Studio shmup from GBJAM14.
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AurumStrike (2026) by SteelSoldier for Game Boy Color.
Pilot the Golden Naga’s ancient ship toward a lost homeworld, guided by a salvaged Starmap. A GB Studio shmup from GBJAM14.
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The Cookie Kitchen (2026) by Mochi for Game Boy.
A kitty works the kitchen, baking cookies to buy an OLD GOLD crown.
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Peggle (2026) by Enarkz for Game Boy Advance.
A small GBA port built in C++ with Devkitpro. Extended and procedural modes, plus original level layouts rather than a 1:1 remake. Characters, powers and worlds come straight from the source.
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ใ Star (2026) by Inkbox Software for SNES.
A dungeon crawler RPG set in the ancient far east. Climb shifting mazes to the summit. v1.01 is live, more to come.
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Collapse (2026) by Mjnurney for Amiga ECS.
An endless runner for 1MB ECS Amigas, still in early development. Nice to see new life in the chipset.
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Lucid Dreams (2026) by Mjnurney for Commodore 64.
A boy wakes at the edge of a grey wood. No weapon, no map, thirty screens, six lives. Something is behind him. The light is ahead.
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Zeni Road (2026) by Mico27 for Game Boy.
A money-changer’s apprentice whips a cord of bronze coins up the Tลkaidล, swinging past foes to clear a debt. Demo ROM runs on hardware or emulator, pocket build too. Play on GBC for no lag.
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PachiPals mixes monster-catching with pinball on the Game Boy Color.

The game comes from Rebusmind.
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Marshal Shooter X (2026) by lazybitgamesstudio for MSX.
Pin a star on and clean up the town: robberies to stop, gangs to face down. Simple action with a Western streak.
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Firewall (2026) by ColPanic for SNES.
Viruses are attacking your computer. Scroll by line, line up five, and watch matches collapse the board into chain combos. There’s a 2 player mode too.
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