HexGL (2026) by haroldo-ok for Sega 32X.
Anti-gravity racing across three banked, texture-styled circuits: neon city, skybridge, and red canyon. Requires Chilly Willy’s Sega devkit.
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HexGL (2026) by haroldo-ok for Sega 32X.
Anti-gravity racing across three banked, texture-styled circuits: neon city, skybridge, and red canyon. Requires Chilly Willy’s Sega devkit.
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Speed Haste (2026) by haroldo-ok for Sega 32X.
A source port of Javier Arรฉvalo’s 1995 DOS racer, requiring original game data.
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Pong Kombat (2026) by haroldo-ok for Sega 32X.
A faithful SH2 reimplementation of the 1994 shareware DOS original, rebuilt from the ground up to boot on real hardware. Ten points wins a match, with projectiles and a fatality window for each victor.
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SkyRoads (2026) by haroldo-ok for Sega 32X.
A love letter to the 1993 DOS classic, reverse-engineered from machine code into ~3k lines of portable C11
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Claude Invaders (2026) by Gimmee99 for Atari XL/XE.
An experimental tweak that moves the score to the top row and overhauls cannon icons. Can your setup show that extra line, or does it get cut off?
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Runic 64 (2026) by Sal for Nintendo 64.
A sorceress descends into a labyrinth, aided only by a suspicious merchant at every turn. Can her will match the trial?
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Jumpin’Claus (2026) by aitsch for VIC-20.
A Christmas platformer written in pure Basic โ collect gifts, dodge enemies, all on a stock console.
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BlackJack (2026) by Gimmee99 for Atari XL/XE.
A card demo that grew into a playable blackjack mini-game, built in Antic Mode 4 for colour-accurate suits and face cards. Can you beat the dealer?
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Castle Smash (2026) by MilaSoft for VIC-20.
Four castles, one screen, pure 6502 machine code. Catch fireballs on your shield, but holding them eats your own wall. Release for a screaming shot with spin. Up to three balls in play. Drones track with velocity lead and fight dirty. Last castle wins.
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Blitz (2026) by Atarius Maximus for Atari 2600.
A 4K deathmatch where you jump, shoot, and dodge a moving barrier wall. One-player mode has an AI opponent that ignores the wall; two-player removes friendly collision but keeps the hazard. First to 10 wins.
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