Geo’s Adventures (2026) by G W I for Amiga AGA.
This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
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Geo’s Adventures (2026) by G W I for Amiga AGA.
This prologue gives you 30 rooms across 2 worlds of a long-lost platformer, resurrected from 1998 on the original Backbone engine. Curious to see what Episode One teased in 2027 might hold?
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Urchin (2026) by furroy for Commodore 64.
You’re a street kid in 1920s London, light on your feet and lighter in the pocket. Eleven treasures to lift, a pawnshop that never asks โ survive the winter through wit alone.
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Snake Temple (2026) by Steven Don for Commodore 64.
A maze-based adventure inspired by an Oric BASIC game. Originally built in 190 lines of BASIC, this version is a full 6502 assembly port running over 100 times faster.
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Ashen Relics (2026) by Mikebloke for Game Boy Advance.
A match-3 puzzle where you channel Dark Souls while matching tiles as Sir Cael. Free ROM or play online.
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Dino Jump (2026) by Animated ALex for ZX Spectrum.
Press M to jump cacti or duck pterodactyls. A coffee-break dino dash with no frills.
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Goomba Invaders (2026) by BriG78cx for Nintendo Entertainment System.
The Goombas are done being stomped โ now they invade. You play as the BROS with unlimited ammo across 8 levels. Extra points for shooting the Koopa mother ship. Happy blasting, BROS.
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In this German-language video, Retrolek_TV takes on a 50-euro challenge at the RetroGamesCon in Celle to see how many retro games he can buy through haggling and bargain hunting.

The creator visits the retro game market with a tight budget, negotiating with sellers and scouting for the best deals. All the games bought during the challenge are later given away to the community via a live Twitch stream.
Good that we didn’t make such a video, our budget would have been far less ๐
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Robo Arm (2026) by Marc Vittorini for Atari 2600.
Precision timing is everything as you extend a telescopic arm to hit moving targets. Miss and obstacles sap your energy. Can you read the trajectories?
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Jeffrey Daniels, better known in the Commodore scene as Denial, has put together a quick reference handbook for the VIC-20.

Version 2 of this handbook covers the VIC-20, VC-20, and VIC-1001 systems, with the usual programming and reference material you’d expect from Commodore documentation.
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Gyro is a minimalist PICO-8 puzzle game that asks you to rotate the board, avoid mistakes, and chase a high score. Inspired by a now-disappeared Android game, Gyro is easy to learn but difficult to master.
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