Zombie Math (2026) by Alex Boutin for Sinclair ZX81.
Solve 2 + 2 before the zombie eats you. Press 6 or 7 to adjust. Each problem changes the increment. Can you reach 100/100?
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Zombie Math (2026) by Alex Boutin for Sinclair ZX81.
Solve 2 + 2 before the zombie eats you. Press 6 or 7 to adjust. Each problem changes the increment. Can you reach 100/100?
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Apollo (2026) by Mouse’s Mistake for Sega Dreamcast.
Dancing aliens meet rhythm shooting: spam won’t cut it, only on-beat hits score big. Three waves, a hidden wave select, and a soundtrack that doubles as an EP. Bring your timing.
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Don’t Die Mr Robot Pocket (2025) by Infinite State Games for NeoGeo Pocket Color.
A demake of the original, 25 years late to the party, and all the better for it. Dodge Spikers, Roombas, Bombers, Zappers and Seekers. Watch out for the unstoppable Brute.
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Fruity Pals’ Revenge (2025) by Infinite State Games for NeoGeo Pocket Color.
Mr. Robot’s off on holiday, leaving the Pals to defend themselves. Learn fruity powers, dodge Pablo the skull, and chase the Maximum Zone across six puzzle zones. Four modes, four difficulties.
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Paloma Patrol (2026) by ZXBasicGames for ZX Spectrum.
You’re Madrid’s mayor. Pigeons are locked and loaded. Intercept every dropping with your head (your position is random, naturally) to keep Plaza Mayor spotless. A 128K BASIC tribute to a press conference gone gloriously wrong.
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Candle B10L (2026) by FeCO for Plus/4
A BASIC V3.5 maze dash. Grab the key, hammer, gem and shield before the lab floods or your air runs out. Rooms tighten and grow each level.
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Run! (2026) by Biim Games for MSX.
Started 35+ years ago, finally finished. A two-player footrace, no joysticks needed, keyboard only. Dust off the MSX and find a rival. A small tribute to three generations.
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Brain Storm (2026) by Estradel for Nintendo 64.
Ever pictured a blue horse? Your brain can, if you feed it right. You’re one of the tiny workers inside, racing to mix memory fragments into finished thoughts before the other team does. First to 5 points wins.
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Diamond Mine 2 (2025) by Lรกszlรณ Rajcsรกnyi for Game Boy Color.
Direct a vacuum pipe through the shafts and grab every diamond before DIAMO’s energy runs out. Watch your path: backtracking costs a life, and the mine’s inhabitants are waiting.
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Ashen Crown: Duskfall 64 (2026) by Chris Gough for Nintendo 64.
First-person melee, open-zone exploration, and a 31-step campaign across 4 acts. Branching moral choices, 6 Soul Arts, and a 3-phase boss fight await. The dying world is ready.
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