Drone Breaker (2026) by H. Tomioka for MSX2.
A vertical shooter that brings bullet-hell intensity to the MSX2 โ dodge, bomb, and power-up through drone swarms in what might be a dream. Or a nightmare.
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Drone Breaker (2026) by H. Tomioka for MSX2.
A vertical shooter that brings bullet-hell intensity to the MSX2 โ dodge, bomb, and power-up through drone swarms in what might be a dream. Or a nightmare.
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Tiny Tetris VS by Antxiko for MSX.
Pit up to three friends in a four-player block-stacking battle.
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Quest for Erasmus (2025) by tacoadventure for MS-DOS.
Ever wondered what’s behind those locked doors in Erasmus’ purple house from Quest for Glory 1? This fan-made adventure finally answers that, set between QfG2 and QfG3. Built on the original SCI0 engine.
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Soul Blaze (2026) by Miguel Angel Alosete for Sega Dreamcast.
Smash mechanical crabs as young martial artist Rhyo, hunting ingredients for grandad’s cake in a village gone rogue. Can you survive Master Crabby’s steel claws?
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Save Me Cows! by Binary Square for Game Boy Color.

You’re a cowpoke directing cattle to the exit with arrows and tiles in this action puzzle game. 100 levels, custom assembly code, multiple endings.
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Dungeon Dribble (2026) by LeSam for Sega Dreamcast.
Fancy a chaotic 2-4 player derby where you punch goblins, smash walls and fight to be last one standing? 13 levels, plus a solo mode with 15 more. Built on the Antiruins engine.
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A Magical Tale: Revoke DX (2025) by JAIWare for Game Boy Color.
Portal-hopping adventure where you return sacred gems to terrified islanders, blending top-down exploration with 2D platforming. After the intro, roam freely and set your own course.
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7DRL4GBA: The Mossy Dungeons by RaxPox for Game Boy Advance.

A 7-day roguelike built for GBA. One dev, one week.
Release notes:
A 7-Day Roguelike Game for https://itch.io/jam/7drl-challenge-2026, programmed with C and compiled to Gameboy Advance using Devkitpro toolchains.
Scope for the game is incredibly small, the goal is to reach level 10 and find the final stairs to freedom. Balance does need some tweaking, it get progressively harder the lower you go, but I won’t be able to do it within the Jam time limit. I’ll provide a tuned version as a separate file later.
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Gravzronox (2026) by Misfit for VIC-20.
Pilot a tiny ship through cavernous planets, snatching blinking space pills while dodging hostile aliens. Gravity pulls you down โ can you master the thrust and clear every level?
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Alpine X (2026) by TheCams for Sega Dreamcast.
A Raylib-built entry for Dream Disc ’25 GameJam โ no sound yet due to bugs, but the ambition is clear.
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