Alisha’s Adventure (2026) by Aaendi for Super Nintendo Entertainment System.
A pretty and amazing run and gun game, still in development. You have to check this out!
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Alisha’s Adventure (2026) by Aaendi for Super Nintendo Entertainment System.
A pretty and amazing run and gun game, still in development. You have to check this out!
Source
Tavern Farkle (2026) by 2nd Law Games for Game Boy.
Push your luck with six dice, chase Hot Dice combos, or fold before you Farkle. Quick Match pits you against villagers with randomised playstyles, while Devil’s Dice Tournament dares you to outroll Lucifer and his crew.
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Let It Recoil (2026) by Bump Dev for Game Boy Advance
Puts a spinning top with a gun in a brutal toy arena. You move only by recoil. How long can you outlast the toys? Download the ROM for the smoothest ride.
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Words of Power: Logos (2026) by 7TowersoftGames for ZX Spectrum.
A verbal duel where you type a better phrase than your opponent before the clock runs out. Rare letters and linked chains score big, but replaying your best words costs you.
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Pixel Pup (2026) by RetroDotCards for Game Boy Advance
A Picross-style nonogram with 217 hand-crafted puzzles across 11 themed packs. It also packs in over 3,000 random puzzles, plus two-player link cable or wireless modes.
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La Crypte de Pictavie (2026) by Thรฉo Carrasco for Game Boy Advance.
Queen Alienor sends you into her ancestors’ crypt to purge the monsters within. First-person tile exploration meets rhythm-based swordplay, where each enemy encounter is a timing duel.
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OH1OTARZAN (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
Youโve watched too many Tarzan films, now you believe youโre himโฆ but are you? A question only a ZX81 can answer.
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The Stone (2026) by Animated ALex for ZX Spectrum.
Falling stones speed up as you shoot them. Can you crack the 42 point high score? Simple, tense, pure arcade pressure.
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3D Pinball: Space Cadet (2026) by SirVH for 3DO.
That Windows classic table, now running natively on a 1990s rival console. Free fan port, full missions, multiplayer and those odd rules intact.
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CaliRun (2026) by Adam Bient for ZX Spectrum.
An OutRun-inspired racer built in Sinclair BASIC, with a Z80 machine code scroll routine packed into DATA statements for that LCD-style colour-only look.
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